Difference between revisions of "Head-Fake Targeting"
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+ | This targeting method is intended for use against opponents that try to head-fake you by heading one way, then reversing direction once they detect that you have taken a shot. | ||
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== Quick and Dirty== | == Quick and Dirty== | ||
Revision as of 03:50, 12 November 2007
This targeting method is intended for use against opponents that try to head-fake you by heading one way, then reversing direction once they detect that you have taken a shot.
Quick and Dirty
- The fast way to code it.
Take any targeting method you already have (other than Head-On Targeting) and find the predicted difference in angle from dead-on. Shoot at the opposite angle (compared to dead-on). (e.g. your opponent is at 15 degrees, your circular targeting says to fire at +20 degrees, you fire at 355 degrees.)
Realistic
- The proper way to code it.
Create a new targeting method based on any targeting method you already have (other than Head-On Targeting). Assume your opponent will accelerate at top speed in the opposite direction. Extrapolate his position until you have an acceptable firing solution.