Difference between revisions of "Neuromancer/Version History"
Jump to navigation
Jump to search
Skilgannon (talk | contribs) (first rumble data =)) |
Skilgannon (talk | contribs) (0.2) |
||
Line 1: | Line 1: | ||
− | 0. | + | 0.2 - |
+ | * Better enemy energy tracking, fixed some energy bonus bugs | ||
+ | * Try to take into account being hit once and firing a bullet between consecutive scans | ||
+ | * Track enemy gunheat to prevent nonexistant waves being fired | ||
+ | * Aim bullets at more than just the nearest target (weighted by inverse squared distance) | ||
+ | * Increase gun bins from 360 to 1024 | ||
+ | |||
+ | |||
+ | 0.1 - APS: 67.71 Survival: 93.49 PL: 6 losses | ||
* Initial release - firepower needs a lot of work, as well as move/gun attributes and enemy energy tracking. | * Initial release - firepower needs a lot of work, as well as move/gun attributes and enemy energy tracking. |
Revision as of 10:01, 18 April 2012
0.2 -
- Better enemy energy tracking, fixed some energy bonus bugs
- Try to take into account being hit once and firing a bullet between consecutive scans
- Track enemy gunheat to prevent nonexistant waves being fired
- Aim bullets at more than just the nearest target (weighted by inverse squared distance)
- Increase gun bins from 360 to 1024
0.1 - APS: 67.71 Survival: 93.49 PL: 6 losses
- Initial release - firepower needs a lot of work, as well as move/gun attributes and enemy energy tracking.