Difference between revisions of "Neuromancer/Version History"

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(first rumble data =))
 
(0.2)
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0.1 - {{GTStats|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=jk.melee.Neuromancer+0.1|rumble=MeleeRumble|scorelabel=APS|score=67.71|rank=7th|win=319|loss=6|plrank=7th|glicko2=416.1|score2label=Survival|score2=93.49}}
+
0.2 -  
 +
* Better enemy energy tracking, fixed some energy bonus bugs
 +
* Try to take into account being hit once and firing a bullet between consecutive scans
 +
* Track enemy gunheat to prevent nonexistant waves being fired
 +
* Aim bullets at more than just the nearest target (weighted by inverse squared distance)
 +
* Increase gun bins from 360 to 1024
 +
 
 +
 
 +
0.1 - APS: 67.71 Survival: 93.49 PL: 6 losses
 
* Initial release - firepower needs a lot of work, as well as move/gun attributes and enemy energy tracking.
 
* Initial release - firepower needs a lot of work, as well as move/gun attributes and enemy energy tracking.

Revision as of 10:01, 18 April 2012

0.2 -

  • Better enemy energy tracking, fixed some energy bonus bugs
  • Try to take into account being hit once and firing a bullet between consecutive scans
  • Track enemy gunheat to prevent nonexistant waves being fired
  • Aim bullets at more than just the nearest target (weighted by inverse squared distance)
  • Increase gun bins from 360 to 1024


0.1 - APS: 67.71 Survival: 93.49 PL: 6 losses

  • Initial release - firepower needs a lot of work, as well as move/gun attributes and enemy energy tracking.