Difference between revisions of "Wallaby/VersionHistory"
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[http://www.casepool.de/robocode/wompi.Wallaby_3.0.jar| Wallaby 3.0] Size: 742 <font color="#0B610B">(success)</font> | [http://www.casepool.de/robocode/wompi.Wallaby_3.0.jar| Wallaby 3.0] Size: 742 <font color="#0B610B">(success)</font> | ||
* lower target force for the anti gravity movement | * lower target force for the anti gravity movement | ||
− | * if energy | + | * if 1vs1 and wallaby has more energy as the target - only shoot 0.1 bullets |
[http://www.casepool.de/robocode/wompi.Wallaby_2.9.jar| Wallaby 2.9] Size: 743 <font color="#8A0808(">(fail)</font> | [http://www.casepool.de/robocode/wompi.Wallaby_2.9.jar| Wallaby 2.9] Size: 743 <font color="#8A0808(">(fail)</font> |
Revision as of 14:37, 23 May 2012
Wallaby 3.1 Size: 739 (success)
- changed average velocity to be hold over the whole battle
Wallaby 3.0 Size: 742 (success)
- lower target force for the anti gravity movement
- if 1vs1 and wallaby has more energy as the target - only shoot 0.1 bullets
Wallaby 2.9 Size: 743 (fail)
- back to 2.5 roots
- clear dead target only if it was the main target
- different battle field for gun and movement (gun now can hit wall bots as well)
- small randomization of the default movement length
- back to setAdjust...(true)
Wallaby 2.8 Size: 744 (fail)
- back to 2.5
- major gun change - the gun now shoots at the opposit moving direction if the target has zero velocity with 10 zero (disabled, stucked) turn reset
- change from simple average to rolling average (Credit: Paul Evans)
Wallaby 2.7 Size: 738 (fail)
- the gun don't wait till remaining gun turn equals zero, higher fire frequency but less accuracy
- if energy drops below 6.0 the gun shoots only 0.1 bullets
Wallaby 2.6 Size: 742 (fail)
- different battle field for gun and movement
- stop shooting if energy drops below 6.0
Wallaby 2.5 Size: 746 (success)
- cleared some stupid bugs
- removed lastScan behavior for the gun
- heading difference is used only if the target was seen one turn before, otherwise zero (linear gun)
Wallaby 2.4 Size: 749 (fail)
- major code size change of movement and gun - switched from absolute to relative coordinates
- gun now uses heading difference of the target if the lastScan was 1 turn before
Wallaby 2.3 Size: ?? (success)
- back to 1.9 combat setup remain distance 20 and move distance 185
- fixed radar bug
Wallaby 2.2 Size: 746 (fail)
- just combat setup changed a little
Wallaby 2.1 Size: 748 (fail)
- gun now linear only
- code size changes
- current target gets his own variable
Wallaby 2.0 Size: 733 (fail)
- gun now precise circular targeting
- combined gun and movement to one code block (saves one loop)
- minimized firepower formular
- movement recalculates if remaining distance zero
Wallaby 1.9 Size: 745 ((success)
- new movement (minimum risk combined with antigravity and oscillation) Credit: CrazyBassoonist for doing it somewhat similar before
- gun is now linear only
Wallaby 1.8 Size: 748 (success)
Wallaby 1.7 Size: 665 (fail)
- new oscillator movement taken from Caligula. Credit: CrazyBassoonist
Wallaby 1.6 Size: 741 (success)
- back to 1.4
- fire power formula taken from Capulet. Credit: CrazyBassoonist
Wallaby 1.5 Size: 747 (fail)
- improved gun by heading change
- different combat setup
Wallaby 1.4 Size: 747 (success)
- implemented circular targeting gun
- radar lock aggressiv
- simple averaged velocity
- changed circular movement to be more random
Wallaby 1.3 Size: 748 (fail)
- radar lock very basic
- simple linear gun
- changed movement to anti gravity taken from Lunar. Credit: Sulibilune
Wallaby 1.2 Size: 415 (fail)
- circular movement driven by forward points
- simple linear gun
- spinning radar
Wallaby 1.1 Size: ???
- lost
Wallaby 1.0 Size: ???
- lost