Difference between revisions of "User:Tkiesel/Dev Notebook"
Jump to navigation
Jump to search
m (reordering, details) |
m (avoiding rammers, etc.) |
||
Line 5: | Line 5: | ||
#* see [[User:Tkiesel/MovementPredictor]] | #* see [[User:Tkiesel/MovementPredictor]] | ||
# Implement Wave Surfing | # Implement Wave Surfing | ||
− | #* Farewell Aristocles. You were a faithful friend, if a bit dodgy during round 1. ;) | + | #* <span style="text-decoration: line-through;">Farewell Aristocles. You were a faithful friend, if a bit dodgy during round 1. ;)</span> |
− | #* | + | #* Avoid Rammers!! |
#* Danger function to include a term for field position? Corners are bad after all, and a slightly increased hit risk might be worth it to get out of a corner. | #* Danger function to include a term for field position? Corners are bad after all, and a slightly increased hit risk might be worth it to get out of a corner. | ||
− | |||
− | |||
# Get a small Virtual Gun array going. Main GF gun, anti-adaptive GF gun, circular targeter, dead-stop targeter. For kicks. ;) | # Get a small Virtual Gun array going. Main GF gun, anti-adaptive GF gun, circular targeter, dead-stop targeter. For kicks. ;) | ||
#* Weight points in anti-adaptive gun via half-life based on round number. | #* Weight points in anti-adaptive gun via half-life based on round number. | ||
Line 15: | Line 13: | ||
#* Test choosing gun via history of this shot (the k-nearest-neighbors can report which gun did best on them) vs. general history of the match.. Probably lots of trade-offs here. | #* Test choosing gun via history of this shot (the k-nearest-neighbors can report which gun did best on them) vs. general history of the match.. Probably lots of trade-offs here. | ||
# Bullet Shadows (fairly easy with the Universe/Bot structure) | # Bullet Shadows (fairly easy with the Universe/Bot structure) | ||
+ | # Surfing multiple waves | ||
# Debug and Evaluate how the bot works in the Rumble without extensive tuning. | # Debug and Evaluate how the bot works in the Rumble without extensive tuning. | ||
− | # | + | # Tuning, choosing better stats to use. |
− | |||
− | |||
− | |||
− |
Revision as of 23:49, 4 June 2012
DeBroglie Roadmap / Development notepad / Brainstorming Sandbox
- Precise Prediction + Wall Smoothing in order to calculate Precise MEAs and get ready for Wave Surfing.
- Dilemma - Roll my own or utilize someone else's?
- see User:Tkiesel/MovementPredictor
- Implement Wave Surfing
- Farewell Aristocles. You were a faithful friend, if a bit dodgy during round 1. ;)
- Avoid Rammers!!
- Danger function to include a term for field position? Corners are bad after all, and a slightly increased hit risk might be worth it to get out of a corner.
- Get a small Virtual Gun array going. Main GF gun, anti-adaptive GF gun, circular targeter, dead-stop targeter. For kicks. ;)
- Weight points in anti-adaptive gun via half-life based on round number.
- Pre-calculate decay exponentials and store in array. Just one extra array lookup and one extra multiplication per data point.. shouldn't be terribly slower than main gun.
- Test choosing gun via history of this shot (the k-nearest-neighbors can report which gun did best on them) vs. general history of the match.. Probably lots of trade-offs here.
- Weight points in anti-adaptive gun via half-life based on round number.
- Bullet Shadows (fairly easy with the Universe/Bot structure)
- Surfing multiple waves
- Debug and Evaluate how the bot works in the Rumble without extensive tuning.
- Tuning, choosing better stats to use.