Difference between revisions of "Wallaby/VersionHistory"
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m (update - rumble stats) |
m (version update) |
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+ | <!-- {subst:rumblestats:micromeleerumble|wompi.Wallaby 3.2}} --> | ||
+ | |||
+ | [http://www.casepool.de/robocode/wompi.Wallaby_3.3.jar| Wallaby 3.3] Size: 746 (in progress) | ||
+ | * removed the case bullets | ||
+ | * supports a minor danger system now | ||
+ | * | ||
+ | |||
+ | [http://www.casepool.de/robocode/wompi.Wallaby_3.2.jar| Wallaby 3.2] Size: 749 <font color="#8A0808(">(fail)</font> | ||
+ | * supports chase bullets at midrange (needs more code size to be effective) | ||
+ | * removed 1v1 energy save because of code size | ||
+ | * removed dead target lock if not current target, also code size | ||
+ | * {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=wompi.Wallaby+3.2|rumble=MeleeRumble|scorelabel=APS|score=64.4|rank=20th|win=308|loss=24|plrank=22nd|glicko2=-261.6|score2label=Survival|score2=82.05}} | ||
+ | |||
[http://www.casepool.de/robocode/wompi.Wallaby_3.1.jar| Wallaby 3.1] Size: 739 <font color="#0B610B">(success)</font> | [http://www.casepool.de/robocode/wompi.Wallaby_3.1.jar| Wallaby 3.1] Size: 739 <font color="#0B610B">(success)</font> | ||
* changed average velocity to be hold over the whole battle | * changed average velocity to be hold over the whole battle | ||
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* back to 1.9 combat setup remain distance 20 and move distance 185 | * back to 1.9 combat setup remain distance 20 and move distance 185 | ||
* fixed radar bug | * fixed radar bug | ||
− | * | + | * {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+2.3|rumble=MicroMeleeRumble|scorelabel=APS|score=67.37|rank=2nd|win=128|loss=0|plrank=3rd|glicko2=767.2|score2label=Survival|score2=89.71}} |
[http://www.casepool.de/robocode/wompi.Wallaby_2.2.jar| Wallaby 2.2] Size: 746 <font color="#8A0808(">(fail)</font> | [http://www.casepool.de/robocode/wompi.Wallaby_2.2.jar| Wallaby 2.2] Size: 746 <font color="#8A0808(">(fail)</font> | ||
* just combat setup changed a little | * just combat setup changed a little | ||
− | * | + | * {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+2.2|rumble=MicroMeleeRumble|scorelabel=APS|score=66.35|rank=3rd|win=125|loss=2|plrank=6th|glicko2=749.3|score2label=Survival|score2=90.57}} |
[http://www.casepool.de/robocode/wompi.Wallaby_2.1.jar| Wallaby 2.1] Size: 748 <font color="#8A0808(">(fail)</font> | [http://www.casepool.de/robocode/wompi.Wallaby_2.1.jar| Wallaby 2.1] Size: 748 <font color="#8A0808(">(fail)</font> | ||
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* code size changes | * code size changes | ||
* current target gets his own variable | * current target gets his own variable | ||
− | * | + | * {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+2.1|rumble=MicroMeleeRumble|scorelabel=APS|score=66.64|rank=3rd|win=116|loss=2|plrank=14th|glicko2=761.2|score2label=Survival|score2=90.49}} |
[http://www.casepool.de/robocode/wompi.Wallaby_2.0.jar| Wallaby 2.0] Size: 733 <font color="#8A0808(">(fail)</font> | [http://www.casepool.de/robocode/wompi.Wallaby_2.0.jar| Wallaby 2.0] Size: 733 <font color="#8A0808(">(fail)</font> | ||
Line 63: | Line 76: | ||
* minimized firepower formular | * minimized firepower formular | ||
* movement recalculates if remaining distance zero | * movement recalculates if remaining distance zero | ||
− | * | + | * {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+2.0|rumble=MicroMeleeRumble|scorelabel=APS|score=64.15|rank=7th|win=119|loss=9|plrank=12th|glicko2=735|score2label=Survival|score2=84.82}} |
[http://www.casepool.de/robocode/wompi.Wallaby_1.9.jar| Wallaby 1.9] Size: 745 (<font color="#0B610B">(success)</font> | [http://www.casepool.de/robocode/wompi.Wallaby_1.9.jar| Wallaby 1.9] Size: 745 (<font color="#0B610B">(success)</font> | ||
* new movement (minimum risk combined with antigravity and oscillation) Credit: [[User:CrazyBassoonist|CrazyBassoonist]] for doing it somewhat similar before | * new movement (minimum risk combined with antigravity and oscillation) Credit: [[User:CrazyBassoonist|CrazyBassoonist]] for doing it somewhat similar before | ||
* gun is now linear only | * gun is now linear only | ||
− | * | + | * {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+1.9|rumble=MicroMeleeRumble|scorelabel=APS|score=67.32|rank=2nd|win=128|loss=0|plrank=3rd|glicko2=775.1|score2label=Survival|score2=90.17}} |
[http://www.casepool.de/robocode/wompi.Wallaby_1.8.jar| Wallaby 1.8] Size: 748 <font color="#0B610B">(success)</font> | [http://www.casepool.de/robocode/wompi.Wallaby_1.8.jar| Wallaby 1.8] Size: 748 <font color="#0B610B">(success)</font> | ||
* combined antigravity movement taken from [[DustBunny|DustBunny]] with previous movement. Credit: [[User:Miked0801|Miked0801]] todo | * combined antigravity movement taken from [[DustBunny|DustBunny]] with previous movement. Credit: [[User:Miked0801|Miked0801]] todo | ||
− | * | + | * {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+1.8|rumble=MicroMeleeRumble|scorelabel=APS|score=66.38|rank=3rd|win=128|loss=0|plrank=3rd|glicko2=765.7|score2label=Survival|score2=89.52}} |
[http://www.casepool.de/robocode/wompi.Wallaby_1.7.jar| Wallaby 1.7] Size: 665 <font color="#8A0808(">(fail)</font> | [http://www.casepool.de/robocode/wompi.Wallaby_1.7.jar| Wallaby 1.7] Size: 665 <font color="#8A0808(">(fail)</font> | ||
* new oscillator movement taken from [[Caligula|Caligula]]. Credit: [[User:CrazyBassoonist|CrazyBassoonist]] | * new oscillator movement taken from [[Caligula|Caligula]]. Credit: [[User:CrazyBassoonist|CrazyBassoonist]] | ||
− | * | + | * {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+1.7|rumble=MicroMeleeRumble|scorelabel=APS|score=65.33|rank=4th|win=120|loss=5|plrank=10th|glicko2=1057.7|score2label=Survival|score2=81.43}} |
[http://www.casepool.de/robocode/wompi.Wallaby_1.6.jar| Wallaby 1.6] Size: 741 <font color="#0B610B">(success)</font> | [http://www.casepool.de/robocode/wompi.Wallaby_1.6.jar| Wallaby 1.6] Size: 741 <font color="#0B610B">(success)</font> | ||
* back to 1.4 | * back to 1.4 | ||
* fire power formula taken from [[Capulet|Capulet]]. Credit: [[User:CrazyBassoonist|CrazyBassoonist]] | * fire power formula taken from [[Capulet|Capulet]]. Credit: [[User:CrazyBassoonist|CrazyBassoonist]] | ||
− | * | + | * {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+1.6|rumble=MicroMeleeRumble|scorelabel=APS|score=65.64|rank=3rd|win=120|loss=5|plrank=10th|glicko2=1066.4|score2label=Survival|score2=82.45}} |
[http://www.casepool.de/robocode/wompi.Wallaby_1.5.jar| Wallaby 1.5] Size: 747 <font color="#8A0808(">(fail)</font> | [http://www.casepool.de/robocode/wompi.Wallaby_1.5.jar| Wallaby 1.5] Size: 747 <font color="#8A0808(">(fail)</font> | ||
* improved gun by heading change | * improved gun by heading change | ||
* different combat setup | * different combat setup | ||
− | * | + | * {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+1.5|rumble=MicroMeleeRumble|scorelabel=APS|score=63.31|rank=10th|win=101|loss=11|plrank=29th|glicko2=1054|score2label=Survival|score2=79.76}} |
[http://www.casepool.de/robocode/wompi.Wallaby_1.4.jar| Wallaby 1.4] Size: 747 <font color="#0B610B">(success)</font> | [http://www.casepool.de/robocode/wompi.Wallaby_1.4.jar| Wallaby 1.4] Size: 747 <font color="#0B610B">(success)</font> | ||
Line 93: | Line 106: | ||
* simple averaged velocity | * simple averaged velocity | ||
* changed circular movement to be more random | * changed circular movement to be more random | ||
− | * | + | * {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+1.4|rumble=MicroMeleeRumble|scorelabel=APS|score=64.81|rank=6th|win=115|loss=10|plrank=16th|glicko2=1064.6|score2label=Survival|score2=80.33}} |
[http://www.casepool.de/robocode/wompi.Wallaby_1.3.jar| Wallaby 1.3] Size: 748 <font color="#8A0808(">(fail)</font> | [http://www.casepool.de/robocode/wompi.Wallaby_1.3.jar| Wallaby 1.3] Size: 748 <font color="#8A0808(">(fail)</font> | ||
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* simple linear gun | * simple linear gun | ||
* changed movement to anti gravity taken from Lunar. Credit: Sulibilune | * changed movement to anti gravity taken from Lunar. Credit: Sulibilune | ||
− | * | + | * {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+1.3|rumble=MicroMeleeRumble|scorelabel=APS|score=49.51|rank=69th|win=57|loss=68|plrank=72nd|glicko2=890.7|score2label=Survival|score2=45.5}} |
[http://www.casepool.de/robocode/wompi.Wallaby_1.2.jar| Wallaby 1.2] Size: 415 <font color="#8A0808(">(fail)</font> | [http://www.casepool.de/robocode/wompi.Wallaby_1.2.jar| Wallaby 1.2] Size: 415 <font color="#8A0808(">(fail)</font> | ||
Line 105: | Line 118: | ||
* simple linear gun | * simple linear gun | ||
* spinning radar | * spinning radar | ||
− | * | + | * {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+1.2|rumble=MicroMeleeRumble|scorelabel=APS|score=48.12|rank=77th|win=52|loss=73|plrank=79th|glicko2=882|score2label=Survival|score2=43.14}} |
[http://www.casepool.de/robocode/wompi.Wallaby_1.1.jar| Wallaby 1.1] Size: ??? | [http://www.casepool.de/robocode/wompi.Wallaby_1.1.jar| Wallaby 1.1] Size: ??? | ||
* lost | * lost | ||
− | * | + | * {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+1.1|rumble=MicroMeleeRumble|scorelabel=APS|score=52.65|rank=58th|win=70|loss=55|plrank=61st|glicko2=936.9|score2label=Survival|score2=56.93}} |
[http://www.casepool.de/robocode/wompi.Wallaby_1.0.jar| Wallaby 1.0] Size: ??? | [http://www.casepool.de/robocode/wompi.Wallaby_1.0.jar| Wallaby 1.0] Size: ??? | ||
* lost | * lost | ||
− | * | + | *{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+1.0|rumble=MicroMeleeRumble|scorelabel=APS|score=49.6|rank=68th|win=58|loss=66|plrank=71st|glicko2=907.7|score2label=Survival|score2=51.77}} |
Revision as of 18:24, 18 June 2012
Wallaby 3.3 Size: 746 (in progress)
- removed the case bullets
- supports a minor danger system now
Wallaby 3.2 Size: 749 (fail)
- supports chase bullets at midrange (needs more code size to be effective)
- removed 1v1 energy save because of code size
- removed dead target lock if not current target, also code size
- MeleeRumble ‒ APS: 64.4% (20th), PL: 308-24 (22nd), Survival: 82.05%
Wallaby 3.1 Size: 739 (success)
- changed average velocity to be hold over the whole battle
- MicroMeleeRumble ‒ APS: 68.26% (1st), PL: 129-1 (1st), Survival: 91.22%
Wallaby 3.0 Size: 742 (success)
- lower target force for the anti gravity movement
- if 1vs1 and wallaby has more energy as the target - only shoot 0.1 bullets
- MicroMeleeRumble ‒ APS: 68.27% (1st), PL: 129-0 (1st), Survival: 90.78%
Wallaby 2.9 Size: 743 (fail)
- back to 2.5 roots
- clear dead target only if it was the main target
- different battle field for gun and movement (gun now can hit wall bots as well)
- small randomization of the default movement length
- back to setAdjust...(true)
- MicroMeleeRumble ‒ APS: 67.45% (2nd), PL: 129-1 (1st), Survival: 89.88%
Wallaby 2.8 Size: 744 (fail)
- back to 2.5
- major gun change - the gun now shoots at the opposit moving direction if the target has zero velocity with 10 zero (disabled, stucked) turn reset
- change from simple average to rolling average (Credit: Paul Evans)
- MicroMeleeRumble ‒ APS: 66.94% (2nd), PL: 127-2 (3rd), Survival: 90.19%
Wallaby 2.7 Size: 738 (fail)
- the gun don't wait till remaining gun turn equals zero, higher fire frequency but less accuracy
- if energy drops below 6.0 the gun shoots only 0.1 bullets
- MicroMeleeRumble ‒ APS: 68.03% (1st), PL: 128-0 (2nd), Survival: 91.65%
Wallaby 2.6 Size: 742 (fail)
- different battle field for gun and movement
- stop shooting if energy drops below 6.0
- MicroMeleeRumble ‒ APS: 68.14% (1st), PL: 127-1 (3rd), Survival: 91.95%
Wallaby 2.5 Size: 746 (success)
- cleared some stupid bugs
- removed lastScan behavior for the gun
- heading difference is used only if the target was seen one turn before, otherwise zero (linear gun)
- MicroMeleeRumble ‒ APS: 68.1% (1st), PL: 126-0 (3rd), Survival: 91.03%
Wallaby 2.4 Size: 749 (fail)
- major code size change of movement and gun - switched from absolute to relative coordinates
- gun now uses heading difference of the target if the lastScan was 1 turn before
- MicroMeleeRumble ‒ APS: 67.45% (2nd), PL: 98-0 (29th), Survival: 88.95%
Wallaby 2.3 Size: ?? (success)
- back to 1.9 combat setup remain distance 20 and move distance 185
- fixed radar bug
- MicroMeleeRumble ‒ APS: 67.37% (2nd), PL: 128-0 (3rd), Survival: 89.71%
Wallaby 2.2 Size: 746 (fail)
- just combat setup changed a little
- MicroMeleeRumble ‒ APS: 66.35% (3rd), PL: 125-2 (6th), Survival: 90.57%
Wallaby 2.1 Size: 748 (fail)
- gun now linear only
- code size changes
- current target gets his own variable
- MicroMeleeRumble ‒ APS: 66.64% (3rd), PL: 116-2 (14th), Survival: 90.49%
Wallaby 2.0 Size: 733 (fail)
- gun now precise circular targeting
- combined gun and movement to one code block (saves one loop)
- minimized firepower formular
- movement recalculates if remaining distance zero
- MicroMeleeRumble ‒ APS: 64.15% (7th), PL: 119-9 (12th), Survival: 84.82%
Wallaby 1.9 Size: 745 ((success)
- new movement (minimum risk combined with antigravity and oscillation) Credit: CrazyBassoonist for doing it somewhat similar before
- gun is now linear only
- MicroMeleeRumble ‒ APS: 67.32% (2nd), PL: 128-0 (3rd), Survival: 90.17%
Wallaby 1.8 Size: 748 (success)
- combined antigravity movement taken from DustBunny with previous movement. Credit: Miked0801 todo
- MicroMeleeRumble ‒ APS: 66.38% (3rd), PL: 128-0 (3rd), Survival: 89.52%
Wallaby 1.7 Size: 665 (fail)
- new oscillator movement taken from Caligula. Credit: CrazyBassoonist
- MicroMeleeRumble ‒ APS: 65.33% (4th), PL: 120-5 (10th), Survival: 81.43%
Wallaby 1.6 Size: 741 (success)
- back to 1.4
- fire power formula taken from Capulet. Credit: CrazyBassoonist
- MicroMeleeRumble ‒ APS: 65.64% (3rd), PL: 120-5 (10th), Survival: 82.45%
Wallaby 1.5 Size: 747 (fail)
- improved gun by heading change
- different combat setup
- MicroMeleeRumble ‒ APS: 63.31% (10th), PL: 101-11 (29th), Survival: 79.76%
Wallaby 1.4 Size: 747 (success)
- implemented circular targeting gun
- radar lock aggressiv
- simple averaged velocity
- changed circular movement to be more random
- MicroMeleeRumble ‒ APS: 64.81% (6th), PL: 115-10 (16th), Survival: 80.33%
Wallaby 1.3 Size: 748 (fail)
- radar lock very basic
- simple linear gun
- changed movement to anti gravity taken from Lunar. Credit: Sulibilune
- MicroMeleeRumble ‒ APS: 49.51% (69th), PL: 57-68 (72nd), Survival: 45.5%
Wallaby 1.2 Size: 415 (fail)
- circular movement driven by forward points
- simple linear gun
- spinning radar
- MicroMeleeRumble ‒ APS: 48.12% (77th), PL: 52-73 (79th), Survival: 43.14%
Wallaby 1.1 Size: ???
- lost
- MicroMeleeRumble ‒ APS: 52.65% (58th), PL: 70-55 (61st), Survival: 56.93%
Wallaby 1.0 Size: ???
- lost
- MicroMeleeRumble ‒ APS: 49.6% (68th), PL: 58-66 (71st), Survival: 51.77%