Difference between revisions of "BrokenSword/Version History"
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(BrokenSword 2.0.1 - fix some timings in data collection/projection) |
(BrokenSword 2.0.2 - revert a couple things) |
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+ | * '''2.0.2''' - 6/26/2012 | ||
+ | ** Rollback changes to displacement vector projection and index where I insert displacement vectors. | ||
* '''2.0.1''' - 6/26/2012 | * '''2.0.1''' - 6/26/2012 | ||
+ | ** '''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.mini.BrokenSword+2.0.1|rumble=MeleeRumble|scorelabel=APS|score=61.85|rank=43rd|win=283|loss=49|plrank=48th|glicko2=-415.1|score2label=Survival|score2=70.94}}''' | ||
+ | ** '''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=minimeleerumble&name=voidious.mini.BrokenSword+2.0.1|rumble=MiniMeleeRumble|scorelabel=APS|score=65.02|rank=9th|win=160|loss=9|plrank=9th|glicko2=301.3|score2label=Survival|score2=79.3}}''' | ||
** More accurate timing in collection and projection of displacement vectors. | ** More accurate timing in collection and projection of displacement vectors. | ||
** Shrinkage. | ** Shrinkage. |
Revision as of 14:38, 26 June 2012
- Sub-pages:
- BrokenSword - Version History - Code
- 2.0.2 - 6/26/2012
- Rollback changes to displacement vector projection and index where I insert displacement vectors.
- 2.0.1 - 6/26/2012
- MeleeRumble ‒ APS: 61.85% (43rd), PL: 283-49 (48th), Survival: 70.94%
- MiniMeleeRumble ‒ APS: 65.02% (9th), PL: 160-9 (9th), Survival: 79.3%
- More accurate timing in collection and projection of displacement vectors.
- Shrinkage.
- Code size: 1473
- 2.0.0 - 6/25/2012
- MeleeRumble ‒ APS: 62.36% (39th), PL: 287-45 (44th), Survival: 72.69%
- MiniMeleeRumble ‒ APS: 65.45% (9th), PL: 160-9 (9th), Survival: 80.71%
- Minimum Risk Movement and bullet power selection from BlitzBat 1.05.
- Optimal radar.
- Shadow/Melee Gun using segmented sets of displacement vectors.
- New colors.
- Code size: 1499
- 1.10 - 10/16/2007
- MiniBot Melee - 1635
- General Melee - 1630
- Rollback to 1.04.
- Much more weight to the piece that randomizes the movement.
- Added damage-done-by-enemy to target selection - favor targeting enemies that haven't done much damage. (This was a mistake - I intended the opposite.)
- Code size: 1399 (3 colors)
- 1.091 - ??/2007
- MiniBot Melee - 1628
- General Melee - 1624
- Rollback to 1.04.
- Uses destination points instead of angles in MinimumRiskMovement; select a new point only if it is 10% safer than the current destination point.
- Code size: 1441 (3 colors)
- 1.083 - 3/16/2007
- MiniBot Melee - 1635
- General Melee - 1631
- Rollback to 1.04.
- Tweaks to movement randomizing and MinimumRisk factors.
- Code size: 1399 (3 colors)
- 1.082 - 3/6/2007
- MiniBot Melee - 1637 (12th)
- General Melee - 1630 (39th)
- Several tweaks to MinimumRiskMovement factors.
- Code size: 1413 (3 colors)
- 1.081 - 3/5/2007
- MiniBot Melee - 1640 (10th)
- General Melee - 1633 (37th)
- Rollback to 1.04.
- Tweaks to bullet power management and target selection.
- Code size: 1415 (3 colors)
- 1.08 - 3/2/2007
- MiniBot Melee - 1641 (10th)
- General Melee - 1634 (36th)
- Rollback to 1.04.
- Parameter tweak to make the battlefield corners even more desirable.
- Note: 1.04 had drifted to 1641 (9th) / 1630 (38th) at this point.
- Code size: 1393 (3 colors)
- 1.07 - 11/10/2006
- MiniBot Melee - 1649 (10th)
- General Melee - 1624 (45th)
- Rollback to 1.04.
- Trying a weird change to MinimumRisk code: test up to 3 points along each potential movement angle.
- Code size: 1409 (3 colors)
- 1.06 - 11/9/2006
- MiniBot Melee - 1661 (10th)
- General Melee - 1639 (34th)
- Rollback to 1.04.
- Tweaks to radar code.
- Higher weight to enemy that last hit with a bullet.
- Miscellaneous tweaks to MinimumRisk factors.
- Points generated for MinimumRisk are much closer to the tank.
- Code size: 1437 (3 colors)
- 1.05 - 11/8/2006
- MiniBot Melee - 1653 (11th)
- General Melee - 1636 (34th)
- Removed some artifacts of direction changing movement, freed some more bytes.
- Removed corner distance factor from MinimumRisk calculation.
- Tweaks damage by enemy factor in MinimumRisk calculation.
- Code size: 1313 (3 colors)
- 1.04 - 11/8/2006
- MiniBot Melee - 1661 (10th)
- General Melee - 1642 (34th)
- Removed random direction changing factor in MinimumRisk calculations. (Inherited from Luminarious, more of a 1v1 characteristic.)
- Tweaks to bullet power and segments, mostly to save a few bytes.
- Increased wall buffer for destination points.
- Code size: 1393 (3 colors)
- 1.03 - 11/6/2006
- MiniBot Melee - 1661 (10th)
- General Melee - 1642 (33rd)
- Tweaks to bullet power at low energies that should (and in tests, appear to) increase overall survival scores significantly.
- Uses real corner distance instead of "larger wall distance" in MinimumRisk calculations.
- Take damage done by each enemy into account in MinimumRisk calculations.
- Code size: 1497 (3 colors)
- 1.02 - 11/5/2006
- MiniBot Melee - 1654 (11th)
- General Melee - 1635 (37th)
- Rollback to 1.0.
- Miscellaneous movement tweaks.
- Code size: 1439 (3 colors)
- 1.01 - 11/4/2006
- MiniBot Melee - 1647 (13th)
- General Melee - 1627 (46th)
- One tweak to gun segmentation.
- Less GuessFactor bins in gun.
- A few BulletPower tweaks.
- Several subtle movement tweaks, such as a change to the random direction changing behavior and a larger wall buffer when generating destination points.
- Code size: 1440 (3 colors)
- 1.0 - 11/3/2006
- MiniBot Melee - 1650 (11th)
- General Melee - 1634 (37th)
- Initial release.
- Code size: 1443 (3 colors)