Difference between revisions of "Numbat/Version History"
< Numbat
Jump to navigation
Jump to search
(version history) |
m (update) |
||
Line 1: | Line 1: | ||
− | <!-- {{subst:rumblestats:meleerumble|wompi.Numbat 1.0}} --> | + | <!-- {{subst:rumblestats:meleerumble|wompi.Numbat 1.0}} <font color="#8A0808(">(fail)</font> <font color="#0B610B">(success)</font> --> |
− | [http://www.casepool.de/robocode/wompi.Numbat.jar_1.0| Numbat 1.0] Size: 1864 ( | + | [http://www.casepool.de/robocode/wompi.Numbat.jar_1.2| Numbat 1.2] Size: 5000+ (in progress) |
+ | * changed codebase to mega bot - no more holding back by code size and room for new ideas (well the truth is, i simply got lost without a good code structure) | ||
+ | * targeting holds longer on bots with yummy bullet bonus | ||
+ | * gun: the average start pattern decides now about the bullet power (full power on simple pattern bots) | ||
+ | * graphical debugging (included but not enabled in this version) | ||
+ | * little radar fix (still a major bug - ends with me playing sitting duck, hopefully fixed in next version) | ||
+ | * gun, radar and movement now independent of onScan.. and works within run() - still room for interpolations | ||
+ | * movement, force changes if opponent long time not seen (makes the movement a little more fluid) | ||
+ | * | ||
+ | |||
+ | [http://www.casepool.de/robocode/wompi.Numbat.jar_1.1| Numbat 1.1] Size: 1824 <font color="#0B610B">(success)</font> | ||
+ | * code cleaning | ||
+ | * gun handles now wall hits (works very well against sample bots) | ||
+ | * gun data structure improved by removing zero patterns (400k more pattern to save per battle) | ||
+ | * pattern length now 30 to collect more valuable pattern instead of rare long term pattern | ||
+ | * little radar adjustment (locks now longer to collect the pattern) | ||
+ | * movement randomized (perpendicular rate) | ||
+ | * {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=wompi.Numbat+1.1|rumble=MeleeRumble|scorelabel=APS|score=64.04|rank=24th|win=309|loss=30|plrank=30th|glicko2=-563.1|score2label=Survival|score2=82.83}} | ||
+ | |||
+ | [http://www.casepool.de/robocode/wompi.Numbat.jar_1.0| Numbat 1.0] Size: 1864 <font color="#0B610B">(success)</font> | ||
* initial release draft version | * initial release draft version | ||
* weighted field radar | * weighted field radar | ||
* single tick pattern matcher | * single tick pattern matcher | ||
* basic Wallaby movement | * basic Wallaby movement | ||
− | * | + | * {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=wompi.Numbat+1.0|rumble=MeleeRumble|scorelabel=APS|score=64.19|rank=22nd|win=313|loss=25|plrank=25th|glicko2=-533.3|score2label=Survival|score2=83.79}} |
Revision as of 00:26, 13 July 2012
Numbat 1.2 Size: 5000+ (in progress)
- changed codebase to mega bot - no more holding back by code size and room for new ideas (well the truth is, i simply got lost without a good code structure)
- targeting holds longer on bots with yummy bullet bonus
- gun: the average start pattern decides now about the bullet power (full power on simple pattern bots)
- graphical debugging (included but not enabled in this version)
- little radar fix (still a major bug - ends with me playing sitting duck, hopefully fixed in next version)
- gun, radar and movement now independent of onScan.. and works within run() - still room for interpolations
- movement, force changes if opponent long time not seen (makes the movement a little more fluid)
Numbat 1.1 Size: 1824 (success)
- code cleaning
- gun handles now wall hits (works very well against sample bots)
- gun data structure improved by removing zero patterns (400k more pattern to save per battle)
- pattern length now 30 to collect more valuable pattern instead of rare long term pattern
- little radar adjustment (locks now longer to collect the pattern)
- movement randomized (perpendicular rate)
- MeleeRumble ‒ APS: 64.04% (24th), PL: 309-30 (30th), Survival: 82.83%
Numbat 1.0 Size: 1864 (success)
- initial release draft version
- weighted field radar
- single tick pattern matcher
- basic Wallaby movement
- MeleeRumble ‒ APS: 64.19% (22nd), PL: 313-25 (25th), Survival: 83.79%