Difference between revisions of "Numbat/Version History"
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<!-- {{subst:rumblestats:meleerumble|wompi.Numbat 1.0}} <font color="#8A0808(">(fail)</font> <font color="#0B610B">(success)</font> --> | <!-- {{subst:rumblestats:meleerumble|wompi.Numbat 1.0}} <font color="#8A0808(">(fail)</font> <font color="#0B610B">(success)</font> --> | ||
− | [http://www.casepool.de/robocode/wompi.Numbat.jar_1.2| Numbat 1.2] Size: 5000+ ( | + | [http://www.casepool.de/robocode/wompi.Numbat.jar_1.3| Numbat 1.2] Size: 6000+ (in progress) |
+ | * lots of minor bugs fixed | ||
+ | * radar got a work fix for his bug | ||
+ | * movement improved, better ram bot detection and response, agility for certain situations increased, still not 1v1 ready | ||
+ | * graphic enabled (key 'd') | ||
+ | * gun collects now patterns on the fly for all scanned bots, improved start pattern use (will be dynamic in next version - major memory gain) | ||
+ | * | ||
+ | |||
+ | [http://www.casepool.de/robocode/wompi.Numbat.jar_1.2| Numbat 1.2] Size: 5000+ <font color="#0B610B">(success)</font> | ||
* changed codebase to mega bot - no more holding back by code size and room for new ideas (well the truth is, i simply got lost without a good code structure) | * changed codebase to mega bot - no more holding back by code size and room for new ideas (well the truth is, i simply got lost without a good code structure) | ||
* targeting holds longer on bots with yummy bullet bonus | * targeting holds longer on bots with yummy bullet bonus | ||
Line 9: | Line 17: | ||
* gun, radar and movement now independent of onScan.. and works within run() - still room for interpolations | * gun, radar and movement now independent of onScan.. and works within run() - still room for interpolations | ||
* movement, force changes if opponent long time not seen (makes the movement a little more fluid) | * movement, force changes if opponent long time not seen (makes the movement a little more fluid) | ||
− | * | + | * {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=wompi.Numbat+1.2|rumble=MeleeRumble|scorelabel=APS|score=64.86|rank=14th|win=316|loss=22|plrank=23rd|glicko2=-559.9|score2label=Survival|score2=84.58}} |
[http://www.casepool.de/robocode/wompi.Numbat.jar_1.1| Numbat 1.1] Size: 1824 <font color="#0B610B">(success)</font> | [http://www.casepool.de/robocode/wompi.Numbat.jar_1.1| Numbat 1.1] Size: 1824 <font color="#0B610B">(success)</font> |
Revision as of 22:55, 13 July 2012
Numbat 1.2 Size: 6000+ (in progress)
- lots of minor bugs fixed
- radar got a work fix for his bug
- movement improved, better ram bot detection and response, agility for certain situations increased, still not 1v1 ready
- graphic enabled (key 'd')
- gun collects now patterns on the fly for all scanned bots, improved start pattern use (will be dynamic in next version - major memory gain)
Numbat 1.2 Size: 5000+ (success)
- changed codebase to mega bot - no more holding back by code size and room for new ideas (well the truth is, i simply got lost without a good code structure)
- targeting holds longer on bots with yummy bullet bonus
- gun: the average start pattern decides now about the bullet power (full power on simple pattern bots)
- graphical debugging (included but not enabled in this version)
- little radar fix (still a major bug - ends with me playing sitting duck, hopefully fixed in next version)
- gun, radar and movement now independent of onScan.. and works within run() - still room for interpolations
- movement, force changes if opponent long time not seen (makes the movement a little more fluid)
- MeleeRumble ‒ APS: 64.86% (14th), PL: 316-22 (23rd), Survival: 84.58%
Numbat 1.1 Size: 1824 (success)
- code cleaning
- gun handles now wall hits (works very well against sample bots)
- gun data structure improved by removing zero patterns (400k more pattern to save per battle)
- pattern length now 30 to collect more valuable pattern instead of rare long term pattern
- little radar adjustment (locks now longer to collect the pattern)
- movement randomized (perpendicular rate)
- MeleeRumble ‒ APS: 64.04% (24th), PL: 309-30 (30th), Survival: 82.83%
Numbat 1.0 Size: 1864 (success)
- initial release draft version
- weighted field radar
- single tick pattern matcher
- basic Wallaby movement
- MeleeRumble ‒ APS: 64.19% (22nd), PL: 313-25 (25th), Survival: 83.79%