Difference between revisions of "Gilgalad/Version History"
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+ | 1.92 | ||
+ | Fixed another bug introduced by change to kdtree in versoin 1.89. | ||
1.91 -- | 1.91 -- | ||
Fixed bug introduced by change to kdtree in versoin 1.89. | Fixed bug introduced by change to kdtree in versoin 1.89. |
Revision as of 18:36, 25 July 2012
1.92 Fixed another bug introduced by change to kdtree in versoin 1.89. 1.91 -- Fixed bug introduced by change to kdtree in versoin 1.89.
1.90 -- No real rating, kdtree broken. See version 1.91. Use time attributes again. Change surfing algorithm and data collection a bit. Trying new dimension in AntiRandomMovement gun. Flattener bandwith changed.
1.89 -- No real rating, kdtree broken. See version 1.91. Changes to minimum risk movement, remove hashmaps, using kdtree to store values. Remove time attributes, removing old points instead.
1.87 -- 4th APS 86.89 PL 1798 Glicko-2 2111.8 -- Changed surfing for second wave, flattener, and anti-surfer gun.
1.85 -- 4th APS 86.92 PL 1766 Glicko-2 2117.0 Optimizations. Tweaks to gun and movement. Bugfixes.
1.84 -- 4th APS 86.57 PL 1742 Glicko-2 2110.5 Optimizations. Tweaks to gun and movement.
1.82 -- 4th APS 86.48 PL 1722 Glicko-2 2110.0 Optimizations. Changed distancing. 1.95 default bullet power.
1.8 -- 5th APS 86.15 PL 1704 Glick-2 2104.2 Gun changes. Optimizations.
1.71-- 6th APS 85.95 PL 1692 Glick-2 2100.2 Open source. Optimizations.
1.7 -- 7th APS 85.78 PL 1694 Using Precise Positional MEA in gun. Surfing two waves. Optimizations. Bug fixes. Attack angle limits changed.
1.4 -- 8th APS 85.27 PL 1696 Bandwidth bug changed. Using imprecise MEA again.
1.3 -- 8th APS 84.91 PL 1678 Velocity change bug fixed. Wall attributes changed. Removed (im)precise Maximum Escape Angle, currently using normal MEA.
1.1 -- 16th APS 83.94 PL 1674 More movement classifiers.
1.0 -- 22nd Release ready release. Rewrote movement and fixed some bugs in the gun.
0.81 -- Rank 37 APS 80.54 PL 1542 First release, a week later than I hoped because I rewrote the gun (hope to support melee sometime, lots of ideas from Diamond). Uses poor GoTo KNN based surfing (one wave only) a fairly good KNN anti-RandomMovement gun and a fairly poor KNN anti-Surfer gun.