Difference between revisions of "Variable bandwidth"

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(Variable band width)
 
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[[Image:VariableBandwidth1.png|frame|  Against HawkOnFire, the bullet locations are known with a high degree of certainty so a low bandwidth is used.]]
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[[Image:VariableBandwidth2.png|frame|  Raiko's gun is harder to predict so a larger bandwidth is used.]]
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Variable bandwidth is a technique in data analysis where a varying bandwith is used to reflect uncertainty in the value being predicted.
 
Variable bandwidth is a technique in data analysis where a varying bandwith is used to reflect uncertainty in the value being predicted.
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In wavesurfing without explicit dive protection, bandwidth is an essential element to tune since it strongly influences whether the robot turns around near walls.

Latest revision as of 22:35, 22 September 2012

Against HawkOnFire, the bullet locations are known with a high degree of certainty so a low bandwidth is used.
Raiko's gun is harder to predict so a larger bandwidth is used.

Variable bandwidth is a technique in data analysis where a varying bandwith is used to reflect uncertainty in the value being predicted.

In wavesurfing without explicit dive protection, bandwidth is an essential element to tune since it strongly influences whether the robot turns around near walls.