Difference between revisions of "Thread:Talk:Variable bandwidth/Effectiveness/reply (9)"
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(well, "future danger" not a fudge factor) |
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In my view, the wider range of angles that bullets may hit you at, is the only real "current danger" to include in the danger function. Now, it may be appropriate to also add a "future danger" for how a closer distance may affect waves not yet existing, but that should be: | In my view, the wider range of angles that bullets may hit you at, is the only real "current danger" to include in the danger function. Now, it may be appropriate to also add a "future danger" for how a closer distance may affect waves not yet existing, but that should be: | ||
− | # additive on top of normal danger (because it's not additional risk of current waves, it's a risk due to | + | # additive on top of normal danger (because it's not additional risk of current waves, it's a risk due to being close in later waves) |
# based on the distance-to-enemy at the end of the last wave currently surfed (the future risk is all after that point in time) | # based on the distance-to-enemy at the end of the last wave currently surfed (the future risk is all after that point in time) | ||
Dividing by distance-to-enemy is really kind of a fudge factor that IMO doesn't reflect the real dynamics of the situation very well. | Dividing by distance-to-enemy is really kind of a fudge factor that IMO doesn't reflect the real dynamics of the situation very well. |
Latest revision as of 16:15, 23 September 2012
In my view, the wider range of angles that bullets may hit you at, is the only real "current danger" to include in the danger function. Now, it may be appropriate to also add a "future danger" for how a closer distance may affect waves not yet existing, but that should be:
- additive on top of normal danger (because it's not additional risk of current waves, it's a risk due to being close in later waves)
- based on the distance-to-enemy at the end of the last wave currently surfed (the future risk is all after that point in time)
Dividing by distance-to-enemy is really kind of a fudge factor that IMO doesn't reflect the real dynamics of the situation very well.