Difference between revisions of "User:Chase-san/Roboflight"
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(Updated the link, its somewhat useable now.) |
m (→TODO) |
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#Allow loading of robots from jars | #Allow loading of robots from jars | ||
#Individual robot coloring for robot, missile and bullets (perhaps thrust as well). | #Individual robot coloring for robot, missile and bullets (perhaps thrust as well). | ||
+ | #Add Robot/Robot collisions | ||
#Add restart option | #Add restart option | ||
#Move current debug options into a menu/dialog. | #Move current debug options into a menu/dialog. |
Revision as of 23:17, 15 February 2013
Roboflight is a programming game planned as a spiritual successor to robocode. The name might change once it gets further along.
From Demo 20130214
http://i.minus.com/iyS8vO2B5D1BR.gif
This is the second draft of roboflight. Everything is up in the air at this point.
In case you want to take a peek at what I have been up to here is the latest demo.
TODO
- MILESTONE 1
Create a simple battle starterLoading of robots from classes
Add support for multiple robots of the same type to not share static dataI think anyway- Get missiles working again
All those misc events... (on death, on other death, on hit by, on hit with, ...)Retweak UI to display energy in a nicer way.Add UI support for more then two combatants while I am at it.
Add pause/stop optionsAdd FPS sliderAdd Non Interface Base Class
- MILESTONE 2
- Allow loading of robots from jars
- Individual robot coloring for robot, missile and bullets (perhaps thrust as well).
- Add Robot/Robot collisions
- Add restart option
- Move current debug options into a menu/dialog.
- Add robot debug print support to UI
- Add the ability to save options.
- Battle Scoring
- ...
Note, I will fix bugs where I find them.
Would be nice
- Eventually move rendering to a scene graph solution
- Find something to replace slick-ttf.jar
- Clean up some of my messier code
- As I add options, this should happen automatically in some places.