Difference between revisions of "GuessFactor"
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(New page: A way of measuring a firing angle which, unlike a raw Bearing Offset, takes into account the enemy's relative direction at fire time and the Maximum Escape Angle for the specific f...) |
m (rewording becuase a GuessFactor represents an angle, not a point) |
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− | A way of measuring a firing angle which, unlike a raw [[Bearing Offset]], takes into account the enemy's relative direction at fire time and the [[Maximum Escape Angle]] for the specific firing situation. | + | A way of measuring a firing angle which, unlike a raw [[Bearing Offset|bearing offset]], takes into account the enemy's relative direction at fire time and the [[Maximum Escape Angle|maximum escape angle]] for the specific firing situation. |
− | A GuessFactor of 1.0 represents the | + | A GuessFactor of 1.0 represents the bearing offset that the enemy would reach if he maximized his [[Escape Angle|escape angle]] while moving in his current direction relative to the firing bot (i.e., clockwise or counter-clockwise), while -1.0 represents the bearing offset that the enemy would reach if he maximized his escape angle after reversing directions. |
== See also == | == See also == |
Revision as of 06:56, 12 November 2007
A way of measuring a firing angle which, unlike a raw bearing offset, takes into account the enemy's relative direction at fire time and the maximum escape angle for the specific firing situation.
A GuessFactor of 1.0 represents the bearing offset that the enemy would reach if he maximized his escape angle while moving in his current direction relative to the firing bot (i.e., clockwise or counter-clockwise), while -1.0 represents the bearing offset that the enemy would reach if he maximized his escape angle after reversing directions.