Difference between revisions of "Talk:Durandal"

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That reduced memory usage sounds similar to what is being done in my current working version of my [[User:Chase-san/StatBufferSet|stat buffer]] class (I need to update the one on the wiki). Which uses lazy initialization (thanks to a mention by Rednaxela), allowing it to have very deep dimensions but only initialize those that are used. &#8212; <span style="font-family: monospace">[[User:Chase-san|Chase]]-[[User_talk:Chase-san|san]]</span> 23:03, 5 July 2010 (UTC)
 
That reduced memory usage sounds similar to what is being done in my current working version of my [[User:Chase-san/StatBufferSet|stat buffer]] class (I need to update the one on the wiki). Which uses lazy initialization (thanks to a mention by Rednaxela), allowing it to have very deep dimensions but only initialize those that are used. &#8212; <span style="font-family: monospace">[[User:Chase-san|Chase]]-[[User_talk:Chase-san|san]]</span> 23:03, 5 July 2010 (UTC)
 
I have Durandal 2.2d. It performed relatively well against 2.1d. But I did not see it in the rumble. -[[User:BeastBots101|BeastBots]]
 

Latest revision as of 03:22, 8 October 2013

That reduced memory usage sounds similar to what is being done in my current working version of my stat buffer class (I need to update the one on the wiki). Which uses lazy initialization (thanks to a mention by Rednaxela), allowing it to have very deep dimensions but only initialize those that are used. — Chase-san 23:03, 5 July 2010 (UTC)