Difference between revisions of "AgentSmith/Version History"
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| page3 = Wolfmans Todo List | | page3 = Wolfmans Todo List | ||
}} | }} | ||
+ | |||
+ | == V 0.15 == | ||
+ | |||
+ | '''RoboRumble: -''' | ||
+ | |||
+ | Virtual Gun Refactor | ||
+ | |||
+ | * Refactored wave and virtual gun firing. | ||
+ | * Properly weight virtual and actual bullets for virtual gun stats so the correct gun should be chosen more often! | ||
== V 0.12 == | == V 0.12 == | ||
− | '''RoboRumble: -''' | + | '''RoboRumble: - 216th''' |
Added Virtual Guns | Added Virtual Guns |
Revision as of 22:41, 29 November 2013
- Agent Smith Sub-pages:
- AgentSmith - Version History - Challenge Results - Wolfmans Todo List
V 0.15
RoboRumble: -
Virtual Gun Refactor
- Refactored wave and virtual gun firing.
- Properly weight virtual and actual bullets for virtual gun stats so the correct gun should be chosen more often!
V 0.12
RoboRumble: - 216th
Added Virtual Guns
- Added Random and Averaged Circular guns to virtual gun array for targeting.
- Minor bug fix to virtual gun hit rate calculation.
V 0.11
RoboRumble: - 211th
Bug Fix
- Same as V 0.1 but now the virtual guns work properly! Should get a decent performance improvement as a result.
- Reduced prediction length and width to make it run a bit faster and reduce the chance of skipping turns.
- Probably still bugs left
V 0.1
RoboRumble: 420th
First baseline version
- Simple bot but mega code size due to extensibility built into the code.
- Simple Virtual Gun system with Linear, Circular and Head On targeting
- DangerPredicition movement which takes into account Linear, Circular and Head On targeting.
- Very simple energy management.
- Probably lots of bugs!