Difference between revisions of "Firestarter/Version History"
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Line 4: | Line 4: | ||
** Use the flattener less often. | ** Use the flattener less often. | ||
** Increase data decay. | ** Increase data decay. | ||
+ | ** Surf waves also in melee (a bit). | ||
** Make melee movement less predictable for strong guns. | ** Make melee movement less predictable for strong guns. | ||
* '''1.5''' - 17.08.2017 | * '''1.5''' - 17.08.2017 |
Revision as of 15:55, 18 August 2017
Version history of Firestarter
- unreleased - 17.08.2017
- Use the flattener less often.
- Increase data decay.
- Surf waves also in melee (a bit).
- Make melee movement less predictable for strong guns.
- 1.5 - 17.08.2017
- MeleeRumble - APS: 71.14% (2nd)
- RoboRumble - APS: 81.39% (50th)
- Added a flattener.
- 1.4.3 - 16.08.2017
- MeleeRumble - APS: 70.91% (2nd)
- Changed movement parameters.
- 1.4.2 - 08.08.2017
- MeleeRumble - APS: 70.83% (2nd)
- Slightly decreased bullet power. This version is worse, going back to 1.4.
- 1.4.1 - 08.08.2017
- MeleeRumble - APS: 71.19% (2nd)
- Increased bullet power. APS is marginally better, but Survival dropped by two points.
- 1.4 - 06.08.2017
- MeleeRumble - APS: 71.13% (2nd)
- Improving melee movement. Move away 10 ticks before the first HOT bullet would hit.
- Survival score is pretty high compared to other strong bots. Slightly raising bullet power might reduce Survival but further improve APS, both in Melee and 1vs1.
- 1.3 - 26.07.2017
- MeleeRumble - APS: 70.77% (2nd)
- RoboRumble - APS: 82.74% (41st)
- Completely rewriting the gun to speed it up. A big score improvement was not expected.
- 1.2 - 11.07.2017
- MeleeRumble - APS: 69.58% (4th)
- Small changes to movement and gun.
- 1.1 - 08.07.2017
- MeleeRumble - APS: 69.62% (4th)
- 1.0 - 07.07.2017
- Initial release.