Difference between revisions of "@workgun"
Jump to navigation
Jump to search
Lestofante (talk | contribs) |
Lestofante (talk | contribs) |
||
Line 18: | Line 18: | ||
===How find PM match?=== | ===How find PM match?=== | ||
− | * Look for exactly | + | * Look for exactly equal Pattern |
if exactly match hasn't been found: | if exactly match hasn't been found: | ||
− | * | + | * Find distance of the Pattern value and multiply weigth, i call this "weigth distance" |
− | * | + | <math>weigthDistance=(pattern1.value1^2 - pattern2.value1^2) * gun.weigth1</math> |
− | * | + | * Return Patterns with lowest weigthDistance |
===How find similar result?=== | ===How find similar result?=== |
Revision as of 15:44, 23 March 2009
Contents
@work gun
I'm thinking about this new ibrid gun, it's work is quite simple: get and save data as PM gun, but can choose if use a PM or GF targeting algoritm.
How gun works?
- get data
- create a Pattern based on data
- find similar pattern(s)
- shot as PM, create a virual bullet containig the Pattern and his weigth
- if bullet hit modify actual gun weigth with virtual bullet weigth
Which data save?
Pattern data stored:
- enemy distance travelled
- enemy bearing change
- i've shot
- enemy has shot - not actually
- distance from me
- enemy life
How find PM match?
- Look for exactly equal Pattern
if exactly match hasn't been found:
- Find distance of the Pattern value and multiply weigth, i call this "weigth distance"
<math>weigthDistance=(pattern1.value1^2 - pattern2.value1^2) * gun.weigth1</math>
- Return Patterns with lowest weigthDistance
How find similar result?
- sum the distance of data bins index and sum it
- find the lowest sum
- if there are many low sum do the same but using the distance between absolute value and not bins index
I hope you have understend^^ ==lestofante 13:11, 26 February 2009 (UTC)