Difference between revisions of "ScalarBot/Version History"
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m (update ranks) |
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<pre>'''{{subst:rumblestats:roborumble|aaa.ScalarBot 0.01f|SimpleStats}}'''</pre> | <pre>'''{{subst:rumblestats:roborumble|aaa.ScalarBot 0.01f|SimpleStats}}'''</pre> | ||
* {{SimpleVersion|date=2017-09-05|version=0.01f}} | * {{SimpleVersion|date=2017-09-05|version=0.01f}} | ||
− | ** | + | ** '''{{SimpleStats|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.ScalarBot%200.01f|rumble=RoboRumble|scorelabel=APS|score=84.62|rank=22nd|win=1137|loss=18|plrank=14th|glicko2=N/A|pwin=98.44|vote=3.57|anpp=89|score2label=Survival|score2=91.78}}''' |
** Refactor for second wave surfing, but turned off in this version. Hope it does't break anything. | ** Refactor for second wave surfing, but turned off in this version. Hope it does't break anything. | ||
** Have tried some dynamic distancing based on average distance, but not working. | ** Have tried some dynamic distancing based on average distance, but not working. |
Revision as of 13:10, 5 September 2017
- ScalarBot Sub-pages:
- ScalarBot - Version History - Understanding ScalarBot
'''{{subst:rumblestats:roborumble|aaa.ScalarBot 0.01f|SimpleStats}}'''
- 0.01f – 2017-09-05
- RoboRumble ‒ APS: 84.62% (22nd)
- Refactor for second wave surfing, but turned off in this version. Hope it does't break anything.
- Have tried some dynamic distancing based on average distance, but not working.
- Have tried some other preferred distance, but nothing else worked.
- Fixed a bug causing a lot of enemy waves to be ignored when I'm firing 0.1 bullets.
- 0.01e – 2017-09-04
- RoboRumble ‒ APS: 84.52% (23rd)
- Fix a bug preventing me to match enemy power
- Tweak danger evaluation
- Have tried higher LOW_ENERGY_THRESHOLD, but nothing else works.
- Movement Debug Graphics is turned off by default.
- Remove all object allocation in loops.
- 0.01b – 2017-09-03
- RoboRumble ‒ APS: 84.15% (26th)
- Take SimpleBot's Gun
- Take SimpleBot's Move Tree View
- Replace BadWallSmooth with PreciseWallSmooth
- Write a True Surfer with PreciseIntersection from scrach (yet surfing one wave only)