Difference between revisions of "ScalarBot/Version History"

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m (fix)
m (fix)
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* {{SimpleVersion|date=2017-09-04|version=0.01e}}
 
* {{SimpleVersion|date=2017-09-04|version=0.01e}}
 
** '''{{SimpleStats|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.ScalarBot%200.01e|rumble=RoboRumble|scorelabel=APS|score=84.52|rank=23rd|win=1131|loss=24|plrank=19th|glicko2=N/A|pwin=97.92|vote=5.16|anpp=89.87|score2label=Survival|score2=91.59}}'''
 
** '''{{SimpleStats|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.ScalarBot%200.01e|rumble=RoboRumble|scorelabel=APS|score=84.52|rank=23rd|win=1131|loss=24|plrank=19th|glicko2=N/A|pwin=97.92|vote=5.16|anpp=89.87|score2label=Survival|score2=91.59}}'''
** Fix a bug preventing me to match enemy power
+
** Fix a bug preventing me from match enemy power
 
** Tweak danger evaluation
 
** Tweak danger evaluation
 
** Have tried higher LOW_ENERGY_THRESHOLD, but nothing else works.
 
** Have tried higher LOW_ENERGY_THRESHOLD, but nothing else works.

Revision as of 13:11, 5 September 2017

ScalarBot Sub-pages:
ScalarBotVersion History - Understanding ScalarBot

'''{{subst:rumblestats:roborumble|aaa.ScalarBot 0.01f|SimpleStats}}'''
  • 0.01f – 2017-09-05
    • RoboRumble ‒ APS: 84.62% (22nd)
    • Refactor for second wave surfing, but turned off in this version. Hope it don't break anything.
    • Have tried some dynamic distancing based on average distance, but not working.
    • Have tried some other preferred distance, but nothing else worked.
    • Fixed a bug causing a lot of enemy waves to be ignored when I'm firing 0.1 bullets.
  • 0.01e – 2017-09-04
    • RoboRumble ‒ APS: 84.52% (23rd)
    • Fix a bug preventing me from match enemy power
    • Tweak danger evaluation
    • Have tried higher LOW_ENERGY_THRESHOLD, but nothing else works.
    • Movement Debug Graphics is turned off by default.
    • Remove all object allocation in loops.
  • 0.01b – 2017-09-03
    • RoboRumble ‒ APS: 84.15% (26th)
    • Take SimpleBot's Gun
    • Take SimpleBot's Move Tree View
    • Replace BadWallSmooth with PreciseWallSmooth
    • Write a True Surfer with PreciseIntersection from scrach (yet surfing one wave only)