Difference between revisions of "ScalarBot/Version History"
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** Have tried some dynamic distancing based on average distance, but not working. | ** Have tried some dynamic distancing based on average distance, but not working. | ||
** Have tried some other preferred distance, but nothing else worked. | ** Have tried some other preferred distance, but nothing else worked. | ||
− | ** Fixed a bug causing a lot of enemy waves to be ignored when I'm firing 0.1 bullets. | + | ** Fixed a bug causing a lot of enemy waves to be ignored when I'm firing power 0.1 bullets. |
* {{SimpleVersion|date=2017-09-04|version=0.01e}} | * {{SimpleVersion|date=2017-09-04|version=0.01e}} |
Revision as of 13:15, 5 September 2017
- ScalarBot Sub-pages:
- ScalarBot - Version History - Understanding ScalarBot
'''{{subst:rumblestats:roborumble|aaa.ScalarBot 0.01f|SimpleStats}}'''
- 0.01f – 2017-09-05
- RoboRumble ‒ APS: 84.62% (22nd)
- Refactor for second wave surfing, but turned off in this version. Hope it don't break anything.
- Have tried some dynamic distancing based on average distance, but not working.
- Have tried some other preferred distance, but nothing else worked.
- Fixed a bug causing a lot of enemy waves to be ignored when I'm firing power 0.1 bullets.
- 0.01e – 2017-09-04
- RoboRumble ‒ APS: 84.52% (23rd)
- Fix a bug preventing me from matching enemy power
- Tweak danger evaluation
- Have tried higher LOW_ENERGY_THRESHOLD, but nothing else works.
- Disable movement debug graphics by default.
- Remove all object allocation in loops.
- 0.01b – 2017-09-03
- RoboRumble ‒ APS: 84.15% (26th)
- Take SimpleBot's Gun
- Take SimpleBot's Move Tree View
- Replace BadWallSmooth with PreciseWallSmooth
- Write a True Surfer with PreciseIntersection from scrach (yet surfing one wave only)