Difference between revisions of "ScalarBot/Version History"
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m (Use RumbleStatsDefault instead SimpleStats) |
m (update ranks) |
||
Line 9: | Line 9: | ||
* {{SimpleVersion|date=2017-09-05|version=0.011}} | * {{SimpleVersion|date=2017-09-05|version=0.011}} | ||
− | ** | + | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=aaa.ScalarBot%200.011|rumble=RoboRumble|scorelabel=APS|score=85.15|rank=18th|win=1134|loss=20|plrank=16th|glicko2=N/A|pwin=98.27|vote=0|anpp=0|score2label=Survival|score2=91.99}}''' |
** Turn on second wave surfing (weight two waves on damage only, should change in later version) | ** Turn on second wave surfing (weight two waves on damage only, should change in later version) | ||
Revision as of 17:08, 5 September 2017
- ScalarBot Sub-pages:
- ScalarBot - Version History - Understanding ScalarBot
'''{{subst:rumblestats:roborumble|aaa.ScalarBot 0.01f|RumbleStatsDefault}}'''
- 0.011 – 2017-09-05
- RoboRumble ‒ APS: 85.15% (18th), PL: 1134-20 (16th), Survival: 91.99%
- Turn on second wave surfing (weight two waves on damage only, should change in later version)
- 0.01f – 2017-09-05
- RoboRumble ‒ APS: 84.62% (22nd), PL: 1137-18 (14th), Survival: 91.78%
- Refactor for second wave surfing, but turned off in this version. Hope it don't break anything.
- Have tried some dynamic distancing based on average distance, but not working.
- Have tried some other preferred distance, but nothing else worked.
- Fixed a bug causing a lot of enemy waves to be ignored when I'm firing power 0.1 bullets.
- 0.01e – 2017-09-04
- RoboRumble ‒ APS: 84.52% (23rd), PL: 1131-24 (19th), Survival: 91.59%
- Fix a bug preventing me from matching enemy power
- Tweak danger evaluation
- Have tried higher LOW_ENERGY_THRESHOLD, but nothing else works.
- Disable movement debug graphics by default.
- Remove all object allocation in loops.
- 0.01b – 2017-09-03
- RoboRumble ‒ APS: 84.15% (26th), PL: 1062-40 (79th), Survival: 92.88%
- Take SimpleBot's Gun
- Take SimpleBot's Move Tree View
- Replace BadWallSmooth with PreciseWallSmooth
- Write a True Surfer with PreciseIntersection from scrach (yet surfing one wave only)