Difference between revisions of "Firestarter/Version History"

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(Firestarter version 1.6)
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== Version history of Firestarter ==
 
== Version history of Firestarter ==
  
 +
* '''next version''' - 07.09.2017
 +
** Fix bug in guess factor gun.
 
* '''1.6''' - 07.09.2017
 
* '''1.6''' - 07.09.2017
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.6 MeleeRumble] - APS: 71.04% (2nd)'''
+
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.6 MeleeRumble] - APS: 71.34% (2nd)'''
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.6 RoboRumble] - APS: 83.84% (27th)'''
+
** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.6 RoboRumble] - APS: 81.77% (50th)'''
 
** Add a guess factor gun.
 
** Add a guess factor gun.
 +
** Make melee movement less predictable.
 
* '''1.5.5''' - 05.09.2017
 
* '''1.5.5''' - 05.09.2017
 
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.5.5 MeleeRumble] - APS: 71.04% (2nd)'''
 
** '''[http://literumble.appspot.com/BotDetails?game=meleerumble&name=cb.mega.Firestarter%201.5.5 MeleeRumble] - APS: 71.04% (2nd)'''

Revision as of 18:15, 7 September 2017

Version history of Firestarter

  • next version - 07.09.2017
    • Fix bug in guess factor gun.
  • 1.6 - 07.09.2017
    • MeleeRumble - APS: 71.34% (2nd)
    • RoboRumble - APS: 81.77% (50th)
    • Add a guess factor gun.
    • Make melee movement less predictable.
  • 1.5.5 - 05.09.2017
    • MeleeRumble - APS: 71.04% (2nd)
    • RoboRumble - APS: 83.84% (27th)
    • Remove flattener again.
    • Reduce melee bullet power again.
  • 1.5.4 - 24.08.2017
    • MeleeRumble - APS: 70.65% (2nd)
    • RoboRumble - APS: 82.6% (42nd)
    • Try different bullet power calculation in melee.
  • 1.5.3 - 24.08.2017
    • MeleeRumble - APS: 71.08% (2nd)
    • RoboRumble - APS: 82.6% (42nd)
    • In OneOnOne, set a fairly constant bullet power (1.99) and always try to maximize distance.
  • 1.5.2 - 22.08.2017
  • 1.5.1 - 22.08.2017
    • MeleeRumble - APS: 70.60% (2nd)
    • RoboRumble - APS: 81.03% (52th)
    • Use the flattener less often.
    • Increase data decay.
    • Make melee movement less predictable for strong guns.
  • 1.5 - 17.08.2017
  • 1.4.3 - 16.08.2017
    • MeleeRumble - APS: 70.91% (2nd)
    • Changed movement parameters.
  • 1.4.2 - 08.08.2017
    • MeleeRumble - APS: 70.83% (2nd)
    • Slightly decreased bullet power. This version is worse, going back to 1.4.
  • 1.4.1 - 08.08.2017
    • MeleeRumble - APS: 71.19% (2nd)
    • Increased bullet power. APS is marginally better, but Survival dropped by two points.
  • 1.4 - 06.08.2017
    • MeleeRumble - APS: 71.13% (2nd)
    • Improving melee movement. Move away 10 ticks before the first HOT bullet would hit.
    • Survival score is pretty high compared to other strong bots. Slightly raising bullet power might reduce Survival but further improve APS, both in Melee and 1vs1.
  • 1.3 - 26.07.2017
    • MeleeRumble - APS: 70.77% (2nd)
    • RoboRumble - APS: 82.74% (41st)
    • Completely rewriting the gun to speed it up. A big score improvement was not expected.
  • 1.2 - 11.07.2017
    • MeleeRumble - APS: 69.58% (4th)
    • Small changes to movement and gun.
  • 1.1 - 08.07.2017
  • 1.0 - 07.07.2017
    • Initial release.