Difference between revisions of "ScalarBot/Version History"
Jump to navigation
Jump to search
m (update) |
m (fix) |
||
Line 11: | Line 11: | ||
** <pre>'''{{subst:rumblestats:roborumble|aaa.ScalarBot 0.012e|RumbleStatsDefault}}'''</pre> | ** <pre>'''{{subst:rumblestats:roborumble|aaa.ScalarBot 0.012e|RumbleStatsDefault}}'''</pre> | ||
** Use TreeView with ArrayView; Remove most recentGF. | ** Use TreeView with ArrayView; Remove most recentGF. | ||
− | ** Fix a bug causing second wave danger to be NaN (thus every danger is NaN) | + | ** Fix a bug causing second wave danger to be NaN when they hit at the same time (thus every danger is NaN) |
* {{SimpleVersion|date=2017-09-08|version=0.012d}} | * {{SimpleVersion|date=2017-09-08|version=0.012d}} |
Revision as of 07:54, 8 September 2017
- ScalarBot Sub-pages:
- ScalarBot - Version History - Understanding ScalarBot
'''{{subst:rumblestats:roborumble|aaa.ScalarBot 0.012e|RumbleStatsDefault}}'''
- 0.012e – 2017-09-08
'''{{subst:rumblestats:roborumble|aaa.ScalarBot 0.012e|RumbleStatsDefault}}'''
- Use TreeView with ArrayView; Remove most recentGF.
- Fix a bug causing second wave danger to be NaN when they hit at the same time (thus every danger is NaN)
- 0.012d – 2017-09-08
- RoboRumble ‒ APS: 85.03% (20th), PL: 1139-17 (15th), Survival: 91.84%
- Base on 0.011
- merge bug fixes from 0.011e
- Replace SimpleTreeView with SimpleArrayView, limit max entries, tune weight against RaikoMicro.
- 0.011e – 2017-09-07
- Make gun heat condition less strict, to prevent dropping real waves accidentally.
- Weight waves on time to touch.
- Add stationary danger in both waves but turned off temporary.
- Forgot to revert danger function change in 0.011d
- 0.011 – 2017-09-05
- RoboRumble ‒ APS: 85.15% (18th), PL: 1134-20 (16th), Survival: 91.99%
- Turn on second wave surfing (weight two waves on damage only, should change in later version)
- 0.01f – 2017-09-05
- RoboRumble ‒ APS: 84.62% (22nd), PL: 1137-18 (14th), Survival: 91.78%
- Refactor for second wave surfing, but turned off in this version. Hope it don't break anything.
- Have tried some dynamic distancing based on average distance, but not working.
- Have tried some other preferred distance, but nothing else worked.
- Fixed a bug causing a lot of enemy waves to be ignored when I'm firing power 0.1 bullets.
- 0.01e – 2017-09-04
- RoboRumble ‒ APS: 84.52% (23rd), PL: 1131-24 (19th), Survival: 91.59%
- Fix a bug preventing me from matching enemy power
- Tweak danger evaluation
- Have tried higher LOW_ENERGY_THRESHOLD, but nothing else works.
- Disable movement debug graphics by default.
- Remove all object allocation in loops.
- 0.01b – 2017-09-03
- RoboRumble ‒ APS: 84.15% (26th), PL: 1062-40 (79th), Survival: 92.88%
- Take SimpleBot's Gun
- Take SimpleBot's Move Tree View
- Replace BadWallSmooth with PreciseWallSmooth
- Write a True Surfer with PreciseIntersection from scrach (yet surfing one wave only)