Difference between revisions of "Corners"

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{{Infobox Robot
 
{{Infobox Robot
 +
| image          = Corners.png
 +
| imagesize      = 100
 
| author          = Mathew Nelson, [[User:FlemmingLarsen|Flemming N. Larsen]]
 
| author          = Mathew Nelson, [[User:FlemmingLarsen|Flemming N. Larsen]]
 
| extends        = [[Robot]]
 
| extends        = [[Robot]]

Latest revision as of 19:47, 14 October 2017

Corners
100
Author(s) Mathew Nelson, Flemming N. Larsen
Extends Robot
Targeting Head-On Targeting
Movement Corner Movement
Code License Eclipse Public License v1.0

Background Information

What's special about it?
Corners is a Sample Bot that demonstrates Corner Movement, stop() and resume(), event handler abuse, and static variables.
How competitive is it?
In MeleeRumble, it ranks in the middle of the sample bots.

Strategy

How does it move?
It will attempt to move to a corner. If it dies early, it will switch corners. If it sees an enemy robot, it will stop to shoot at it. This movement is quite buggy, and sometimes it will believe it has reached a corner when it has not.
How does it fire?
Head-On Targeting with bad target acquisition and a "smart" bullet power selection strategy.
How does it dodge bullets?
It does not. On the other hand, it is easily hittable by Linear Targeting while moving, and Head-On Targeting when in a corner.
How does the melee strategy differ from one-on-one strategy?
No difference at all.
What does it save between rounds and matches?
It saves its preferred corner between rounds.

Additional Information

Where did you get the name?
It is a corner mover.
Can I use your code?
Yes, it is released under the Eclipse Public License v1.0.