Difference between revisions of "ScaledBot/Version History"
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m (add ranks) |
m (0.01b) |
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<!--'''{{subst:rumblestats:meleerumble|aaa.ScaledBot 0.01|RumbleStatsDefault}}'''--> | <!--'''{{subst:rumblestats:meleerumble|aaa.ScaledBot 0.01|RumbleStatsDefault}}'''--> | ||
+ | |||
+ | * {{SimpleVersion|date=2017-09-17|version=0.01b}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=meleerumble&name=aaa.ScaledBot%200.01|rumble=MeleeRumble|scorelabel=APS|score=61.55|rank=54th|win=342|loss=57|plrank=56th|glicko2=N/A|pwin=85.71|vote=0|anpp=82.09|score2label=Survival|score2=12.24}}''' | ||
+ | ** tweak energy management, but seems marginal better ;/ Which indicates in melee, the biggest problem is being shot to death, not energy wasting — since hit rate is always high at the beginning. And at the end, it's more on your remaining energy (try not to be shot), not your strategy ;( (unless you use wave surfing, which flips the world when opponent's firing is pretty predictable) | ||
* {{SimpleVersion|date=2017-09-17|version=0.01}} | * {{SimpleVersion|date=2017-09-17|version=0.01}} |
Revision as of 01:03, 18 September 2017
- ScaledBot Sub-pages:
- ScaledBot - Version History - Understanding ScaledBot
- 0.01b – 2017-09-17
- MeleeRumble ‒ APS: 61.55% (54th), PL: 342-57 (56th), Survival: 12.24%
- tweak energy management, but seems marginal better ;/ Which indicates in melee, the biggest problem is being shot to death, not energy wasting — since hit rate is always high at the beginning. And at the end, it's more on your remaining energy (try not to be shot), not your strategy ;( (unless you use wave surfing, which flips the world when opponent's firing is pretty predictable)
- 0.01 – 2017-09-17
- MeleeRumble ‒ APS: 61.47% (55th), PL: 339-60 (60th), Survival: 12.11%
- Initial release with simple mimimal risk & swarm head on targeting.
- Originally a ScalarBot rewrite, however I'm hooked in melee after tested it in melee. Therefore ScaledBot's gonna be a pure melee bot.