Difference between revisions of "Scalar/Version History"

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m (Create every single object I’ll ever need on init, so should get no GC pressure at all.)
m (0.01d)
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** After that, add a tick flattener to help dodging the top guns, and a firing wave flattener agaisnt AS guns. (Only after I can dodge anything else very well can I start working on this and set a better threshold).  
 
** After that, add a tick flattener to help dodging the top guns, and a firing wave flattener agaisnt AS guns. (Only after I can dodge anything else very well can I start working on this and set a better threshold).  
  
* Planned 0.01e
+
* Planned 0.01f
 
** kNN melee gun
 
** kNN melee gun
  
* Planned 0.01d
+
* Planned 0.01e
 
** Melee wave surfing
 
** Melee wave surfing
  
  
 +
 +
* {{SimpleVersion|date=2017-11-02|version=0.01d}}
 +
** Fixed a lot of bugs in PIF gun ;)
 +
** Implemented melee wave tracking (no gun heat waves yet), and no reaction to that information yet.
  
 
* {{SimpleVersion|date=2017-10-31|version=0.01c}}
 
* {{SimpleVersion|date=2017-10-31|version=0.01c}}

Revision as of 16:31, 2 November 2017

Scalar Sub-pages:
ScalarVersion History - Understanding Scalar

  • Planned 0.011
    • Migrate ScalarBot’s 1v1 movement & gun
    • Migrate ScalarBot’s 1v1 gun.
    • Rewrite a 1v1 movement that’s first optimized for simple guns, then slow learning guns. And find out a way to dodge pattern matchers well.
    • After that, add a tick flattener to help dodging the top guns, and a firing wave flattener agaisnt AS guns. (Only after I can dodge anything else very well can I start working on this and set a better threshold).
  • Planned 0.01f
    • kNN melee gun
  • Planned 0.01e
    • Melee wave surfing


  • 0.01d – 2017-11-02
    • Fixed a lot of bugs in PIF gun ;)
    • Implemented melee wave tracking (no gun heat waves yet), and no reaction to that information yet.
  • 0.01c – 2017-10-31
    • Simple melee movement that dodges a lot of HOT bullets without surfing ;)
    • Simple PIF gun that selects scans randomly
  • 0.01b – 2017-10-29
    • Rewrite ScalarBot’s framework from scratch, so that every single object is either static or pooled. No object creation/deletion between ticks or even rounds!
    • Write a melee radar
    • Migrate ScalarBot’s 1v1 radar into melee radar