Difference between revisions of "Scalar/Version History"
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m (update ranks) |
m (update ranks) |
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− | ** '''{{subst:rumblestats: | + | ** '''{{subst:rumblestats:meleerumble|aaa.mega.Scalar xxx|RumbleStatsDefault}}''' |
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* {{SimpleVersion|date=2017-11-06|version=0.01e}} | * {{SimpleVersion|date=2017-11-06|version=0.01e}} | ||
− | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game= | + | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=meleerumble&name=aaa.mega.Scalar%200.01e|rumble=MeleeRumble|scorelabel=APS|score=67.62|rank=11th|win=389|loss=12|plrank=13th|glicko2=N/A|pwin=97.01|vote=1.5|anpp=91.65|score2label=Survival|score2=36.51}}''' |
** Rewrite melee movement, implement Neuromancer style “brute force” true melee surfing (only surfing preloaded HOT now). | ** Rewrite melee movement, implement Neuromancer style “brute force” true melee surfing (only surfing preloaded HOT now). | ||
** Merge [[ScaledBot]] movement graphics & adapt it to show predicted paths like [[Neuromancer]] does, pretty cool now! | ** Merge [[ScaledBot]] movement graphics & adapt it to show predicted paths like [[Neuromancer]] does, pretty cool now! |
Revision as of 00:56, 7 November 2017
- Scalar Sub-pages:
- Scalar - Version History - Understanding Scalar
- Planned 0.011
Migrate ScalarBot’s 1v1 movement & gun- Migrate ScalarBot’s 1v1 gun.
- Rewrite a 1v1 movement that’s first optimized for simple guns, then slow learning guns. And find out a way to dodge pattern matchers well.
- After that, add a tick flattener to help dodging the top guns, and a firing wave flattener agaisnt AS guns. (Only after I can dodge anything else very well can I start working on this and set a better threshold).
- Planned 0.01f
- kNN melee gun
- Planned 0.01e1
- Keep track of everyone’s firing for literal melee wave surfing
- 0.01e – 2017-11-06
- MeleeRumble ‒ APS: 67.62% (11th), PL: 389-12 (13th), Survival: 36.51%
- Rewrite melee movement, implement Neuromancer style “brute force” true melee surfing (only surfing preloaded HOT now).
- Merge ScaledBot movement graphics & adapt it to show predicted paths like Neuromancer does, pretty cool now!
- Well it takes me an hour to write, two nights to tune & fix bugs...
- 0.01d1 – 2017-11-05
- Thanks Skilgannon for mentioning paper "Fast Polynomial Approximations to Sine and Cosine" in his code ;) I'll try some approximated function as the replacement of StrictMath.
- Use approximations from "Fast Polynomial Approximations to Sine and Cosine" for sin & cos, 3~5x faster!
- Use floor for faster normalAbsoluteAngle & normalRelativeAngle, 5.4x faster!
- Use Chebyshev Approximations (http://metamerist.com/cheby/example38.htm) for atan & atan2, 13.86x faster! (my version uses degree 5 while Skilgannon uses degree 4, not sure the speed difference though)
- Thanks Skilgannon for mentioning paper "Fast Polynomial Approximations to Sine and Cosine" in his code ;) I'll try some approximated function as the replacement of StrictMath.
- 0.01d – 2017-11-02
- MeleeRumble ‒ APS: 63.94% (25th), PL: 362-39 (39th), Survival: 26.62%
- Fixed a lot of bugs in PIF gun ;)
- Implemented melee wave tracking (no gun heat waves yet), and no reaction to that information yet.
- 0.01c – 2017-10-31
- Simple melee movement that dodges a lot of HOT bullets without surfing ;)
- Simple PIF gun that selects scans randomly