Difference between revisions of "Scalar/Version History"
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m (No longer power 3 bullet on dying bot!) |
m (0.01e4/5) |
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** '''{{subst:rumblestats:meleerumble|aaa.mega.Scalar xxx|RumbleStatsDefault}}''' | ** '''{{subst:rumblestats:meleerumble|aaa.mega.Scalar xxx|RumbleStatsDefault}}''' | ||
--> | --> | ||
+ | |||
+ | * {{SimpleVersion|date=2018-06-14|version=0.01e5}} | ||
+ | ** Quick fix to always use same power that aims. | ||
+ | |||
+ | * {{SimpleVersion|date=2018-06-14|version=0.01e4}} | ||
+ | ** Iterative power selection. | ||
+ | ** Remarkable survival improvement. | ||
* {{SimpleVersion|date=2018-06-14|version=0.01e2}} | * {{SimpleVersion|date=2018-06-14|version=0.01e2}} | ||
+ | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=meleerumble&name=aaa.mega.Scalar%200.01e2|rumble=MeleeRumble|scorelabel=APS|score=67.35|rank=12th|win=388|loss=14|plrank=14th|glicko2=N/A|pwin=96.52|vote=7.4|anpp=91.49|score2label=Survival|score2=35.6}}''' | ||
** Bullet power selection takes who I can hit into account. No longer power 3 bullet on dying bot! | ** Bullet power selection takes who I can hit into account. No longer power 3 bullet on dying bot! | ||
+ | ** Inaccurate aim power due to bugs. | ||
Revision as of 14:51, 14 June 2018
- Scalar Sub-pages:
- Scalar - Version History - Understanding Scalar
- 0.01e5 – 2018-06-14
- Quick fix to always use same power that aims.
- 0.01e4 – 2018-06-14
- Iterative power selection.
- Remarkable survival improvement.
- 0.01e2 – 2018-06-14
- MeleeRumble ‒ APS: 67.35% (12th), PL: 388-14 (14th), Survival: 35.6%
- Bullet power selection takes who I can hit into account. No longer power 3 bullet on dying bot!
- Inaccurate aim power due to bugs.
- 0.01e – 2017-11-06
- MeleeRumble ‒ APS: 67.62% (11th), PL: 389-12 (13th), Survival: 36.51%
- Rewrite melee movement, implement Neuromancer style “brute force” true melee surfing (only surfing preloaded HOT now).
- Merge ScaledBot movement graphics & adapt it to show predicted paths like Neuromancer does, pretty cool now!
- Well it takes me an hour to write, two nights to tune & fix bugs...
- 0.01d1 – 2017-11-05
- Thanks Skilgannon for mentioning paper "Fast Polynomial Approximations to Sine and Cosine" in his code ;) I'll try some approximated function as the replacement of StrictMath.
- Use approximations from "Fast Polynomial Approximations to Sine and Cosine" for sin & cos, 3~5x faster!
- Use floor for faster normalAbsoluteAngle & normalRelativeAngle, 5.4x faster!
- Use Chebyshev Approximations (http://metamerist.com/cheby/example38.htm) for atan & atan2, 13.86x faster! (my version uses degree 5 while Skilgannon uses degree 4, not sure the speed difference though)
- Thanks Skilgannon for mentioning paper "Fast Polynomial Approximations to Sine and Cosine" in his code ;) I'll try some approximated function as the replacement of StrictMath.
- 0.01d – 2017-11-02
- MeleeRumble ‒ APS: 63.94% (25th), PL: 362-39 (39th), Survival: 26.62%
- Fixed a lot of bugs in PIF gun ;)
- Implemented melee wave tracking (no gun heat waves yet), and no reaction to that information yet.
- 0.01c – 2017-10-31
- Simple melee movement that dodges a lot of HOT bullets without surfing ;)
- Simple PIF gun that selects scans randomly