Difference between revisions of "ScalarN/Version History"
< ScalarN
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* {{ScalarNVersion|version=0.011a|date={{date|2018|08|29}}}} | * {{ScalarNVersion|version=0.011a|date={{date|2018|08|29}}}} | ||
− | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=meleerumble&name=aaa.n.ScalarN%200.011a|rumble=MeleeRumble|scorelabel=APS|score=71. | + | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=meleerumble&name=aaa.n.ScalarN%200.011a|rumble=MeleeRumble|scorelabel=APS|score=71.36|rank=3rd|win=400|loss=4|plrank=5th|glicko2=N/A|pwin=99.01|vote=32.43|anpp=97.23|score2label=Survival|score2=64.98}}''' |
** use Manhattan distance in gun | ** use Manhattan distance in gun | ||
* {{ScalarNVersion|version=0.011|date={{date|2018|08|28}}}} | * {{ScalarNVersion|version=0.011|date={{date|2018|08|28}}}} | ||
− | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=meleerumble&name=aaa.n.ScalarN%200.011|rumble=MeleeRumble|scorelabel=APS|score=71. | + | ** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=meleerumble&name=aaa.n.ScalarN%200.011|rumble=MeleeRumble|scorelabel=APS|score=71.23|rank=3rd|win=400|loss=4|plrank=5th|glicko2=N/A|pwin=99.01|vote=26.49|anpp=97.1|score2label=Survival|score2=64.06}}''' |
** State-of-the-art wall hit avoidance (best used together with wall smoothing) | ** State-of-the-art wall hit avoidance (best used together with wall smoothing) | ||
** Use intersect distance instead of current distance in melee surfing | ** Use intersect distance instead of current distance in melee surfing |
Revision as of 10:55, 29 August 2018
- 0.011a (August 29, 2018)
- MeleeRumble ‒ APS: 71.36% (3rd), PL: 400-4 (5th), Survival: 64.98%
- use Manhattan distance in gun
- 0.011 (August 28, 2018)
- MeleeRumble ‒ APS: 71.23% (3rd), PL: 400-4 (5th), Survival: 64.06%
- State-of-the-art wall hit avoidance (best used together with wall smoothing)
- Use intersect distance instead of current distance in melee surfing
- Wave Surfing in 1v1
- 0.01 (August 26, 2018)
- MeleeRumble ‒ APS: 70.29% (3rd), PL: 395-9 (10th), Survival: 45.97%
- Initial release
- 0.01 phase 4 (August 26, 2018 – August 26, 2018)
- Melee movement between minimal risk and wave surfing (surfing hot yet)
- 0.01 phase 3 (August 20, 2018 – August 26, 2018)
- 0.01 phase 2 (August 03, 2018 – August 05, 2018)
- Simple minimal risk movement influenced by Neuromancer, Firestarter, Diamond and HawkOnFire and more bots.
- 0.01 phase 1 (July 20, 2018 – August 03, 2018)
- State-of-the-art melee radar that maximizes scan rate
- Unified design for melee and duel
- Graceful handling of out-ranged robot, supporting even 5000x5000 battle field!
- State-of-the-art melee radar that maximizes scan rate
- 0.01 phase 0 (July 09, 2018 – August 19, 2018)
- Bot Development Framework
- Lightweight Log4j style logging for robot and corresponding Intellij plugin
- BaseRobot — AdvancedRobot alternative, decoupling bot implementation from robocode
- Subject/Listener style component communication, and bind together automatically via ListenerRegister module!
- Fully redesigned Unit module that provides a unified model for all robots in battlefield
- Math and Data Structures
- 2D vector library V inspired by PyTorch; Math library U that unifies math/geom API.
- Primitive Collections Framework that feels the same as JCF but much faster and compact for primitives.
- Brand new Xor's KdTree.
- Bot Development Framework