Difference between revisions of "User:Slugzilla"

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== Background ==
 
== Background ==
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I'm a high school s̶o̶p̶h̶o̶m̶o̶r̶e j̶u̶n̶i̶o̶r senior and will be attending UC Berkeley in the fall.  I spent a lot of time designing my robots in 2018-2019, but took a hiatus for a couple of years, with my only interaction with the game being writing some of my college essays about it.  There seems to be a lot of competition at the top of the RoboRumble right now,  and I'm planning to revisit the game and make a run for the throne this summer.  We'll see how it goes!
 
I'm a high school s̶o̶p̶h̶o̶m̶o̶r̶e j̶u̶n̶i̶o̶r senior and will be attending UC Berkeley in the fall.  I spent a lot of time designing my robots in 2018-2019, but took a hiatus for a couple of years, with my only interaction with the game being writing some of my college essays about it.  There seems to be a lot of competition at the top of the RoboRumble right now,  and I'm planning to revisit the game and make a run for the throne this summer.  We'll see how it goes!
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On a side note, it seems I am cursed to remain #5 in all the categories forever.  [[Basilite]] used to be ranked #4 in the MicroRumble for a bit, but [[WaveShark]] put a stop to that :(
  
 
== Robots ==
 
== Robots ==
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* Nanobots  
 
* Nanobots  
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* Minibots  
 
* Minibots  
 
** [[Basilisk]] - Uses the same movement system as Basilite.  For targeting, it uses a guessfactor gun segmented on distance, distance from wall, enemy velocity, enemy acceleration, and time since velocity change.  Also features an exponential moving average to compete against wave surfers.  Currently #5 in the MiniRumble.
 
** [[Basilisk]] - Uses the same movement system as Basilite.  For targeting, it uses a guessfactor gun segmented on distance, distance from wall, enemy velocity, enemy acceleration, and time since velocity change.  Also features an exponential moving average to compete against wave surfers.  Currently #5 in the MiniRumble.
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== Bucket List  ==
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* Reclaim my #4 MicroRumble spot!
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* Design a successful bullet shielder.
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* Design a megabot.

Revision as of 05:26, 23 May 2021


Background

I'm a high school s̶o̶p̶h̶o̶m̶o̶r̶e j̶u̶n̶i̶o̶r senior and will be attending UC Berkeley in the fall. I spent a lot of time designing my robots in 2018-2019, but took a hiatus for a couple of years, with my only interaction with the game being writing some of my college essays about it. There seems to be a lot of competition at the top of the RoboRumble right now, and I'm planning to revisit the game and make a run for the throne this summer. We'll see how it goes!

On a side note, it seems I am cursed to remain #5 in all the categories forever. Basilite used to be ranked #4 in the MicroRumble for a bit, but WaveShark put a stop to that :(

Robots

  • Nanobots
    • SquirmyToad - Circles around the enemy switching direction randomly. Uses a simple pattern matching gun to fire. Currently #9 in the NanoRumble.
    • ButtHead - Much of the code is based on Caligula, but I added a few improvements to the multimode capabilities. Starts by circling around the enemy, but if it gets hit too often, it starts to oscillate. If that doesn't work, it switches to ramming. Currently #5 in the NanoRumble.
  • Microbots
    • Basilite - Starts off the match using stop and go. If it gets hit too often for its liking, it switches to random movement. Uses a simple nano-sized pattern matching gun. Currently #5 in the MicroRumble.
  • Minibots
    • Basilisk - Uses the same movement system as Basilite. For targeting, it uses a guessfactor gun segmented on distance, distance from wall, enemy velocity, enemy acceleration, and time since velocity change. Also features an exponential moving average to compete against wave surfers. Currently #5 in the MiniRumble.


Bucket List

  • Reclaim my #4 MicroRumble spot!
  • Design a successful bullet shielder.
  • Design a megabot.