Difference between revisions of "BeepBoop/Version History"
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(0.11) |
(0.12) |
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− | * '''0.11''' - 6/2/20 | + | * '''0.12''' - 6/7/20 |
+ | ** Danger function weights non-bullet features (mainly distance) more heavily. | ||
+ | ** Dodges averaged linear targeting and last guessfactor targeting by essentially creating virtual bullets from the enemy's perspective (it was already doing this for HOT/Linear/Circular targeting). | ||
+ | * '''0.11''' - 6/2/20 - APS: 91.04 (2nd), PL: 1183-0 (1st) | ||
** Various small tweaks/fixes, including: | ** Various small tweaks/fixes, including: | ||
*** Improved anti-ram movement | *** Improved anti-ram movement |
Revision as of 23:44, 7 June 2021
- 0.12 - 6/7/20
- Danger function weights non-bullet features (mainly distance) more heavily.
- Dodges averaged linear targeting and last guessfactor targeting by essentially creating virtual bullets from the enemy's perspective (it was already doing this for HOT/Linear/Circular targeting).
- 0.11 - 6/2/20 - APS: 91.04 (2nd), PL: 1183-0 (1st)
- Various small tweaks/fixes, including:
- Improved anti-ram movement
- Fixed bug in “virtuality” feature
- Anti-surfer gun down-weights waves near bullet collisions
- Should be compatible with Java 8
- Various small tweaks/fixes, including:
- 0.1 - 5/18/20 - APS: 90.97 (2nd), PL: 1183-0 (1st)
- First release!