Difference between revisions of "BeepBoop/Version History"
< BeepBoop
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(0.12) |
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*** Fixed bug in “virtuality” feature | *** Fixed bug in “virtuality” feature | ||
*** Anti-surfer gun down-weights waves near bullet collisions | *** Anti-surfer gun down-weights waves near bullet collisions | ||
− | *** Should be compatible with Java 8 | + | *** <s>Should be compatible with Java 8</s> |
* '''0.1''' - 5/18/20 - APS: 90.97 (2nd), PL: 1183-0 (1st) | * '''0.1''' - 5/18/20 - APS: 90.97 (2nd), PL: 1183-0 (1st) | ||
** First release! | ** First release! |
Revision as of 23:45, 7 June 2021
- 0.12 - 6/7/20
- Danger function weights non-bullet features (mainly distance) more heavily.
- Dodges averaged linear targeting and last guessfactor targeting by essentially creating virtual bullets from the enemy's perspective (it was already doing this for HOT/Linear/Circular targeting).
- 0.11 - 6/2/20 - APS: 91.04 (2nd), PL: 1183-0 (1st)
- Various small tweaks/fixes, including:
- Improved anti-ram movement
- Fixed bug in “virtuality” feature
- Anti-surfer gun down-weights waves near bullet collisions
Should be compatible with Java 8
- Various small tweaks/fixes, including:
- 0.1 - 5/18/20 - APS: 90.97 (2nd), PL: 1183-0 (1st)
- First release!