Difference between revisions of "BeepBoop/Version History"
< BeepBoop
Jump to navigation
Jump to search
m |
|||
Line 1: | Line 1: | ||
* '''0.12''' - 6/7/20 | * '''0.12''' - 6/7/20 | ||
** Danger function weights non-bullet features (mainly distance) more heavily. | ** Danger function weights non-bullet features (mainly distance) more heavily. | ||
− | ** Dodges averaged linear targeting and | + | ** Dodges averaged linear targeting and current guessfactor targeting by essentially creating virtual bullets from the enemy's perspective (it was already doing this for HOT/Linear/Circular targeting). |
* '''0.11''' - 6/2/20 - APS: 91.04 (2nd), PL: 1183-0 (1st) | * '''0.11''' - 6/2/20 - APS: 91.04 (2nd), PL: 1183-0 (1st) | ||
** Various small tweaks/fixes, including: | ** Various small tweaks/fixes, including: |
Revision as of 23:54, 7 June 2021
- 0.12 - 6/7/20
- Danger function weights non-bullet features (mainly distance) more heavily.
- Dodges averaged linear targeting and current guessfactor targeting by essentially creating virtual bullets from the enemy's perspective (it was already doing this for HOT/Linear/Circular targeting).
- 0.11 - 6/2/20 - APS: 91.04 (2nd), PL: 1183-0 (1st)
- Various small tweaks/fixes, including:
- Improved anti-ram movement
- Fixed bug in “virtuality” feature
- Anti-surfer gun down-weights waves near bullet collisions
Should be compatible with Java 8
- Various small tweaks/fixes, including:
- 0.1 - 5/18/20 - APS: 90.97 (2nd), PL: 1183-0 (1st)
- First release!