Difference between revisions of "BeepBoop/Version History"
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(0.13) |
(0.14) |
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− | * '''0.13''' - 6/8/ | + | * '''0.14''' - 6/14/21 |
+ | ** Tweaks to distancing and energy management. | ||
+ | * '''0.13''' - 6/8/21 - APS: 91.4 (2nd), PL: 1183-0 (1st) | ||
** Switch from Gaussian to exponential kernel for surfing. | ** Switch from Gaussian to exponential kernel for surfing. | ||
** Add anti-mirror movement. | ** Add anti-mirror movement. | ||
− | * '''0.12''' - 6/7/ | + | * '''0.12''' - 6/7/21 - APS: 91.28 (2nd), PL: 1183-0 (1st) |
** Danger function weights non-bullet features (mainly distance) more heavily. | ** Danger function weights non-bullet features (mainly distance) more heavily. | ||
** Dodges averaged linear targeting and current guessfactor targeting by essentially creating virtual bullets from the enemy's perspective (it was already doing this for HOT/Linear/Circular targeting). | ** Dodges averaged linear targeting and current guessfactor targeting by essentially creating virtual bullets from the enemy's perspective (it was already doing this for HOT/Linear/Circular targeting). | ||
− | * '''0.11''' - 6/2/ | + | * '''0.11''' - 6/2/21 - APS: 91.04 (2nd), PL: 1183-0 (1st) |
** Various small tweaks/fixes, including: | ** Various small tweaks/fixes, including: | ||
*** Improved anti-ram movement | *** Improved anti-ram movement | ||
Line 11: | Line 13: | ||
*** Anti-surfer gun down-weights waves near bullet collisions | *** Anti-surfer gun down-weights waves near bullet collisions | ||
*** <s>Should be compatible with Java 8</s> | *** <s>Should be compatible with Java 8</s> | ||
− | * '''0.1''' - 5/18/ | + | * '''0.1''' - 5/18/21 - APS: 90.97 (2nd), PL: 1183-0 (1st) |
** First release! | ** First release! |
Revision as of 00:26, 15 June 2021
- 0.14 - 6/14/21
- Tweaks to distancing and energy management.
- 0.13 - 6/8/21 - APS: 91.4 (2nd), PL: 1183-0 (1st)
- Switch from Gaussian to exponential kernel for surfing.
- Add anti-mirror movement.
- 0.12 - 6/7/21 - APS: 91.28 (2nd), PL: 1183-0 (1st)
- Danger function weights non-bullet features (mainly distance) more heavily.
- Dodges averaged linear targeting and current guessfactor targeting by essentially creating virtual bullets from the enemy's perspective (it was already doing this for HOT/Linear/Circular targeting).
- 0.11 - 6/2/21 - APS: 91.04 (2nd), PL: 1183-0 (1st)
- Various small tweaks/fixes, including:
- Improved anti-ram movement
- Fixed bug in “virtuality” feature
- Anti-surfer gun down-weights waves near bullet collisions
Should be compatible with Java 8
- Various small tweaks/fixes, including:
- 0.1 - 5/18/21 - APS: 90.97 (2nd), PL: 1183-0 (1st)
- First release!