Difference between revisions of "BulletSimBot"

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(Making my new bot, Pwnbot's page)
 
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; How does it fire?
 
; How does it fire?
 
: It used to use [[Pattern Matching]], but that changed.  At the time I just wanted to stuff a gun in there that was easy to stuff in.    I've taken it out because I'm going to use a different gun later anyways and my main goal for it at the moment is it's movement.
 
: It used to use [[Pattern Matching]], but that changed.  At the time I just wanted to stuff a gun in there that was easy to stuff in.    I've taken it out because I'm going to use a different gun later anyways and my main goal for it at the moment is it's movement.
[[Image:G_Debug_BulletSim.png|300px|thumb|right|he debugging graphics, showing where PwnBot thinks he's shooting as the transparent green circles.]]
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[[Image:G_Debug_BulletSim.png|300px|thumb|right|The debugging graphics, showing where PwnBot thinks he's shooting as the transparent green circles.]]
  
 
; How does it [[Dodging Bullets|dodge bullets]]?
 
; How does it [[Dodging Bullets|dodge bullets]]?

Revision as of 19:52, 3 May 2009

Background Information

PwnBot
Author(s) Awesomeness
Extends AdvancedRobot
Targeting None
Movement None yet
Released Not yet...
Current Version 0.1 alpha
Code License None yet
[No Download]


Bot Name
PwnBot
Author
Awesomeness
Extends
AdvancedRobot
What's special about it?
It's my first bot that's advanced so far and is tiny in codesize.
It predicts where it thinks bullets are going and simulates them.
Great, I want to try it. Where can I download it?
It's not quite ready yet.
How competitive is it?
Currently it just dies. It has no movement, only the bullet simulation.

Strategy

How does it move?
It doesn't. =) In the future I'll probably do Anti-Gravity Movement using my simulated bullets as points.
How does it fire?
It used to use Pattern Matching, but that changed. At the time I just wanted to stuff a gun in there that was easy to stuff in. I've taken it out because I'm going to use a different gun later anyways and my main goal for it at the moment is it's movement.
The debugging graphics, showing where PwnBot thinks he's shooting as the transparent green circles.
How does it dodge bullets?
It predicts where it thinks the enemy is going to shoot using linear targeting. It then creates an instance of a bullet-simulating class I made myself, which I simulate every tick.
How does the melee strategy differ from the one-on-one strategy?
I don't know yet. =)
What does it save between rounds and matches?
Nothing so far.

Additional Information

Where'd you get the name?
I wanted to make a robot that really pwns.
Can I use your code?
Yeah, but not until I'm done! You'll find my unfinished robot on parts of the wiki, but f people ever use it, I don't want them using outdated stuff.
What's next for your robot?
Finishing the movement.
Does it have any White Whales?
None, because I'm not done. Once again, I don't know why, but I always test it on N.
What other robot(s) is it based on?
None, although (after finishing the bullet simulation) I found that the concept for the bullet simulation and dodging predicted bullets was already made long ago...
Credits
HUGE credit goes to Nat, for helping me with trigonometry, common sense, optimising, and much, much more. Too many people to list helped me with a few things– see my talk page for all the names.