Difference between revisions of "User talk:Awesomeness"
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: I think I've seen something like this before but I don't remember which so don't care. Now, I understand how I recorded thing to tree, but how it find the match? » <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> » 01:19, 7 May 2009 (UTC) | : I think I've seen something like this before but I don't remember which so don't care. Now, I understand how I recorded thing to tree, but how it find the match? » <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> » 01:19, 7 May 2009 (UTC) | ||
− | :: It would look through every branch in the tree, and it will look for matches. If there are multiple branches that match, it would take the branch that occurs most. I suppose if they're even in occurence it might pick them randomly. Then again, it might balance out, choosing based on the closeness of the match and the number of occurences combined. There's lot's of ways to do it. --[[User:Awesomeness|Awesomeness]] 01:50, 7 May 2009 (UTC) | + | :: It would look through every branch in the tree, and it will look for matches. It simply takes the current speed, acceleration, turn rate, etc. and finds the closest match, or matches. If there are multiple branches that match, it would take the branch that occurs most. I suppose if they're even in occurence it might pick them randomly. Then again, it might balance out, choosing based on the closeness of the match and the number of occurences combined. There's lot's of ways to do it. --[[User:Awesomeness|Awesomeness]] 01:50, 7 May 2009 (UTC) |
Revision as of 02:51, 7 May 2009
- Archived talks:
- Archived Talk 20090502 - Archived Talk 20090504
Help! I can't edit any pages because of some stupid database error! --Awesomeness 21:57, 6 May 2009 (UTC)
- Hey, it works now... --Awesomeness 22:00, 6 May 2009 (UTC)
Okay, I'm almost done with the prototype of my bot. It's really big, so I'll put it here. I'm sure it has lots of problems with the antigrav movement, (just look at the console, which shows the x force and y force that the points generate) and I'm sure it doesn't work at all... However, do take a look at the debug graphics, I think they're cool. =) --Awesomeness 20:52, 4 May 2009 (UTC)
- OH NO! Something I did with the antigrav code messed up the bullet sim code! Good thing I backed up the non-broken version before I added antigrav. Should I show that one instead? I can't figure out how to add antigrav, I guess I'm simply just not good enough. Oh well... =( --Awesomeness 20:58, 4 May 2009 (UTC)
- I'm going to put the before-I-messed-it-up code on instead. --Awesomeness 22:11, 4 May 2009 (UTC)
What do you think of my targeting idea on my userpage? --Awesomeness 00:44, 7 May 2009 (UTC)
- I think I've seen something like this before but I don't remember which so don't care. Now, I understand how I recorded thing to tree, but how it find the match? » Nat | Talk » 01:19, 7 May 2009 (UTC)
- It would look through every branch in the tree, and it will look for matches. It simply takes the current speed, acceleration, turn rate, etc. and finds the closest match, or matches. If there are multiple branches that match, it would take the branch that occurs most. I suppose if they're even in occurence it might pick them randomly. Then again, it might balance out, choosing based on the closeness of the match and the number of occurences combined. There's lot's of ways to do it. --Awesomeness 01:50, 7 May 2009 (UTC)