Difference between revisions of "BrokenSword/Code"
Jump to navigation
Jump to search
m (add links (fix dead-end)) |
RednaxelaBot (talk | contribs) m (Using <syntaxhighlight>.) |
||
Line 3: | Line 3: | ||
---- | ---- | ||
− | < | + | <syntaxhighlight> |
package voidious.mini; | package voidious.mini; | ||
Line 308: | Line 308: | ||
} | } | ||
} | } | ||
− | </ | + | </syntaxhighlight> |
[[Category:Source Code]] | [[Category:Source Code]] |
Revision as of 09:22, 1 July 2010
The source code for BrokenSword 1.0. Code size is 1443.
package voidious.mini;
import robocode.*;
import robocode.util.Utils;
import java.awt.Color;
import java.awt.geom.Point2D;
import java.util.ArrayList;
import java.util.HashMap;
public class BrokenSword extends AdvancedRobot {
static final int GF_ZERO = 23;
static final int GF_ONE = 46;
protected static java.awt.geom.Rectangle2D.Double _fieldRect;
protected static Point2D.Double _myLocation;
protected static HashMap _enemyLocationsByName = new HashMap();
protected static double _randomDirChangeAmount;
protected long _timeSinceDirChangeCounter;
protected static double _lastHeading;
protected ArrayList _recentLocations;
protected double _targetRating = Double.POSITIVE_INFINITY;
protected static String _targetName = "";
protected static final double WAVE_BULLET_POWER = 1.99;
protected static final double WAVE_BULLET_VELOCITY = 14.03;
protected static final double WAVE_MAX_ESCAPE_ANGLE = 0.62;
protected static double _bulletPower;
private static int _radarDirection = 1;
public void run() {
setAdjustGunForRobotTurn(true);
setAdjustRadarForGunTurn(true);
setColors(new Color(141, 220, 175), Color.white, Color.white);
_recentLocations = new ArrayList();
_fieldRect = new java.awt.geom.Rectangle2D.Double(30, 30,
getBattleFieldWidth() - 60, getBattleFieldHeight() - 60);
do {
setFireBullet(_bulletPower);
setTurnRadarRight(45 * _radarDirection);
move();
execute();
} while (true);
}
public void onScannedRobot(ScannedRobotEvent e) {
String eName = e.getName();
double eDistance = e.getDistance();
double eEnergy = e.getEnergy();
double eVelocity = e.getVelocity();
////////////////////////////////////////////////
// General stuff
////////////////////////////////////////////////
double enemyAbsoluteBearing =
e.getBearingRadians() + getHeadingRadians();
if (!_enemyLocationsByName.containsKey(eName)) {
_enemyLocationsByName.put(eName, new EnemyData());
}
EnemyData eData = (EnemyData)_enemyLocationsByName.get(eName);
eData.alive = true;
eData.location = project(_myLocation, enemyAbsoluteBearing, eDistance);
double absSinRelativeHeading = Math.abs(Math.sin(e.getHeadingRadians()
- enemyAbsoluteBearing));
eData.energy = eEnergy;
if (getOthers() == 1 ||
(_targetName.equals(eName) &&
(eDistance < 300 || (getGunHeat() < .8 && getOthers() <= 5)))) {
_radarDirection *= -1;
}
////////////////////////////////////////////////
// Gun wave creation
////////////////////////////////////////////////
MicroWave w;
addCustomEvent(w = new MicroWave());
w.targetName = eName;
w.sourceLocation = _myLocation;
w.directAngle = enemyAbsoluteBearing;
w.orientation = sign((eVelocity)*Math.sin(e.getHeadingRadians() - enemyAbsoluteBearing));
w.waveGuessFactors = eData.gunStats[(int)Math.abs(eVelocity) / 3][(int)(eDistance / 300)][(int)Math.min(2, absSinRelativeHeading * 3)];
////////////////////////////////////////////////
// Target selection and actual firing.
////////////////////////////////////////////////
double thisRating = (eEnergy * square(eDistance));
if (thisRating < (_targetRating * .8) || eName.equals(_targetName)) {
_targetRating = thisRating;
_targetName = eName;
}
if (_targetName.equals(eName)) {
_bulletPower = 1.99;
if (eDistance < 250 || getOthers() >= 6) {
_bulletPower = 3;
}
if (eDistance > 600 && (getOthers() <= 2)) {
_bulletPower = 1.4;
}
if (getEnergy() < 30 && eEnergy > getEnergy()) {
_bulletPower = Math.min(_bulletPower, 2 - ((33 - getEnergy()) / 15));
}
int bestGF = GF_ZERO;
double bestGFRank = 0;
for (int x = 0; x < GF_ONE; x++) {
if (w.waveGuessFactors[x] > bestGFRank) {
bestGFRank = w.waveGuessFactors[x];
bestGF = x;
}
}
setTurnGunRightRadians(Utils.normalRelativeAngle(
enemyAbsoluteBearing - getGunHeadingRadians() +
(e.getEnergy() > 0 ?
(w.orientation
* (maxEscapeAngle(bulletVelocity(_bulletPower)) / GF_ZERO)
* (bestGF - GF_ZERO)) : 0)));
}
}
public void onRobotDeath(RobotDeathEvent e) {
String eName = e.getName();
if (_targetName.equals(eName)) {
_targetName = "";
_targetRating = Double.POSITIVE_INFINITY;
}
((EnemyData)_enemyLocationsByName.get(eName)).alive = false;
}
protected void move() {
_myLocation = new Point2D.Double(getX(), getY());
if (Math.random() > 0.9) {
_recentLocations.add(0, _myLocation);
}
double bestRisk = Double.POSITIVE_INFINITY;
double bestAngle = 0;
double currentHeading =
getHeadingRadians() + (getVelocity() < 0?Math.PI:0);
Object[] enemies =
(_enemyLocationsByName.values().toArray());
_timeSinceDirChangeCounter++;
if (Math.abs(Utils.normalRelativeAngle(currentHeading - _lastHeading))
> Math.PI / 4) {
_timeSinceDirChangeCounter = 0;
_randomDirChangeAmount = (Math.random() * Math.random() * 50);
}
for (double x = 0; x < 2; x += .04) {
double testAngle = x * Math.PI;
Point2D.Double testPoint = project(_myLocation, testAngle,
50 + Math.random() * 200);
if (_fieldRect.contains(testPoint)) {
double testRisk = 0;
for (int y = 0; y < enemies.length; y++) {
EnemyData eData = ((EnemyData)enemies[y]);
if (eData.alive) {
double distSquaredToEnemy =
testPoint.distanceSq(eData.location);
testRisk +=
((limit(0.5, (eData.energy / getEnergy()), 2)
/ distSquaredToEnemy))
* (1 + square(Math.cos(absoluteBearing(
_myLocation, eData.location) - testAngle)))
;
}
}
if (Math.abs(Utils.normalRelativeAngle(currentHeading
- testAngle)) < (Math.PI / 4) && getOthers() <= 6) {
testRisk /= 2;
if (_timeSinceDirChangeCounter > _randomDirChangeAmount) {
testRisk *= 20;
}
}
try {
for (int z = 0; z < 4 && z < _recentLocations.size(); z++) {
testRisk *= (1 + (((400) - (50 * z)) / (testPoint.distanceSq((Point2D.Double)_recentLocations.get(z)))));
}
} catch (Exception e) { }
if (testRisk < bestRisk) {
bestRisk = testRisk;
bestAngle = x * Math.PI;
}
}
}
_lastHeading = currentHeading;
moveWithBackAsFront(bestAngle);
}
private static double absoluteBearing(Point2D.Double source, Point2D.Double target) {
return Math.atan2(target.x - source.x, target.y - source.y);
}
// CREDIT: code by Iiley,
// http://robowiki.net?BackAsFront
void moveWithBackAsFront(double bearing) {
double angle = Utils.normalRelativeAngle(bearing - getHeadingRadians());
double turnAngle;
setTurnRightRadians(turnAngle = Math.atan(Math.tan(angle)));
setAhead((angle == turnAngle) ? 100 : -100);
}
protected static Point2D.Double project(Point2D.Double sourceLocation, double angle, double length) {
return new Point2D.Double(sourceLocation.x + Math.sin(angle) * length,
sourceLocation.y + Math.cos(angle) * length);
}
private static double maxEscapeAngle(double velocity) {
return Math.asin(8.0/velocity);
}
protected static double bulletVelocity(double power) {
return (20.0 - (3.0*power));
}
static int sign(double d) {
if (d >= 0) return 1;
return-1;
}
static double square(double d) {
return d * d;
}
protected static double limit(double min, double value, double max) {
return Math.max(min, Math.min(value, max));
}
class MicroWave extends Condition {
String targetName;
Point2D.Double sourceLocation;
long[] waveGuessFactors;
double bulletVelocity, directAngle, distance;
int orientation;
public boolean test(){
try {
Point2D.Double enemyLocation =
((EnemyData)_enemyLocationsByName.get(targetName)).location;
if ((enemyLocation).distance(sourceLocation)
<= (distance+=WAVE_BULLET_VELOCITY) + (WAVE_BULLET_VELOCITY/2)) {
try {
double guessFactor = (Utils.normalRelativeAngle(
absoluteBearing(sourceLocation, enemyLocation)
- directAngle) * orientation) / WAVE_MAX_ESCAPE_ANGLE;
int guessFactorIndex = (int)((guessFactor * GF_ZERO) + GF_ZERO);
waveGuessFactors[guessFactorIndex]++;
/*
for (int x = GF_ONE - 1; x >= 0; x--) {
waveGuessFactors[x] +=
(1D / (square(x - guessFactorIndex) + 1));
// waveGuessFactors[x] = ((waveGuessFactors[x] * 200) +
// (1D / (square(x - guessFactorIndex) + 1)))
// / 201;
}
*/
} catch (Exception e) { }
removeCustomEvent(this);
}
} catch (Exception e) { }
return false;
}
}
class EnemyData {
protected long[][][][] gunStats = new long[3][5][3][GF_ONE+1];
boolean alive;
Point2D.Double location;
double energy;
}
}