Difference between revisions of "GuessFactor"
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(adding Maximum Escape Angle and Waves to "See also") |
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A way of measuring a firing angle which, unlike a raw [[Bearing Offset|bearing offset]], takes into account the enemy's relative direction at fire time and the [[Maximum Escape Angle|maximum escape angle]] for the specific firing situation. | A way of measuring a firing angle which, unlike a raw [[Bearing Offset|bearing offset]], takes into account the enemy's relative direction at fire time and the [[Maximum Escape Angle|maximum escape angle]] for the specific firing situation. | ||
− | A GuessFactor of 1.0 represents the bearing offset that the enemy would reach if he maximized his escape angle while moving in his current direction relative to the firing bot (i.e., clockwise or counter-clockwise), | + | A GuessFactor of 1.0 represents the bearing offset that the enemy would reach if he maximized his escape angle while moving in his current direction relative to the firing bot (i.e., clockwise or counter-clockwise), -1.0 represents the bearing offset that the enemy would reach if he maximized his escape angle after reversing directions, and 0 represents the bearing offset that points directly at the enemy (as in [[head-on targeting]]). |
== See also == | == See also == |
Revision as of 19:50, 13 November 2007
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A way of measuring a firing angle which, unlike a raw bearing offset, takes into account the enemy's relative direction at fire time and the maximum escape angle for the specific firing situation.
A GuessFactor of 1.0 represents the bearing offset that the enemy would reach if he maximized his escape angle while moving in his current direction relative to the firing bot (i.e., clockwise or counter-clockwise), -1.0 represents the bearing offset that the enemy would reach if he maximized his escape angle after reversing directions, and 0 represents the bearing offset that points directly at the enemy (as in head-on targeting).