Difference between revisions of "Diamond/Version History"
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(Diamond 1.02 info, 1.0/1.01 ratings) |
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+ | * '''1.02''' - 5/16/2009 | ||
+ | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.02 MeleeRumble] - ELO: ???, PL: ???, Glicko-2: ???, Survival: ???%''' | ||
+ | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=voidious.Diamond%201.02 RoboRumble] - ELO: ???, PL: ???, Glicko-2: ???, Survival: ???%''' | ||
+ | ** A bunch of gun tweaks, including a gun heat dimension (only used in 1v1), time since velocity change instead of direction change, and tweaked dimension weights. | ||
+ | ** ''Note: Didn't expect much rating change, but wanted to ''know'' that there wasn't, going forward.'' | ||
* '''1.01''' - 5/15/2009 | * '''1.01''' - 5/15/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.01 MeleeRumble] - ELO: | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.01 MeleeRumble] - ELO: 1684.3 (6th), PL: 260-3, Glicko-2: 1760.3, Survival: 88.55%''' |
+ | ** '''RoboRumble - No 1v1 changes.''' | ||
** Added factor for targeting bots near corners (to take their position). | ** Added factor for targeting bots near corners (to take their position). | ||
** Removed factor that favors spots where enemies will be non-perpendicular in risk evaluation. | ** Removed factor that favors spots where enemies will be non-perpendicular in risk evaluation. | ||
** Increased weight of damage-taken factor in risk evaluation. | ** Increased weight of damage-taken factor in risk evaluation. | ||
+ | ** ''Note: Despite lower ELO, was about .3% APS better than 1.0.'' | ||
* '''1.0''' - 5/14/2009 | * '''1.0''' - 5/14/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.0 MeleeRumble] - ELO: 1688.8 (6th), PL: 260-4, Glicko-2: 1758.9, Survival: 87. | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.0 MeleeRumble] - ELO: 1688.8 (6th), PL: 260-4, Glicko-2: 1758.9, Survival: 87.82%''' |
+ | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=voidious.Diamond%201.0 RoboRumble] - ELO: 1902.0 (11th), PL: 676-23, Glicko-2: 2100.5, Survival: 90.61%''' | ||
** Initial Release. | ** Initial Release. | ||
*** [[Minimum Risk Movement]] | *** [[Minimum Risk Movement]] |
Revision as of 22:49, 17 May 2009
- Diamond Sub-pages:
- Diamond - Version History - Code
- 1.02 - 5/16/2009
- MeleeRumble - ELO: ???, PL: ???, Glicko-2: ???, Survival: ???%
- RoboRumble - ELO: ???, PL: ???, Glicko-2: ???, Survival: ???%
- A bunch of gun tweaks, including a gun heat dimension (only used in 1v1), time since velocity change instead of direction change, and tweaked dimension weights.
- Note: Didn't expect much rating change, but wanted to know that there wasn't, going forward.
- 1.01 - 5/15/2009
- MeleeRumble - ELO: 1684.3 (6th), PL: 260-3, Glicko-2: 1760.3, Survival: 88.55%
- RoboRumble - No 1v1 changes.
- Added factor for targeting bots near corners (to take their position).
- Removed factor that favors spots where enemies will be non-perpendicular in risk evaluation.
- Increased weight of damage-taken factor in risk evaluation.
- Note: Despite lower ELO, was about .3% APS better than 1.0.
- 1.0 - 5/14/2009
- MeleeRumble - ELO: 1688.8 (6th), PL: 260-4, Glicko-2: 1758.9, Survival: 87.82%
- RoboRumble - ELO: 1902.0 (11th), PL: 676-23, Glicko-2: 2100.5, Survival: 90.61%
- Initial Release.