Difference between revisions of "Talk:DustBunny"

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(one-on-one?)
 
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If you manage to fit that Random/Linear gun into it, will you entered it to NanoRumble (not melee)? This bot may kill the DoctorBob records!!  &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 14:52, 1 June 2009 (UTC)
 
If you manage to fit that Random/Linear gun into it, will you entered it to NanoRumble (not melee)? This bot may kill the DoctorBob records!!  &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 14:52, 1 June 2009 (UTC)
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It fits :) - I just need to find 2 more bytes to enter it into the normal rumble due to it no longer being able to call getBattleFieldWidth() and Height().  The other problem being random/linear is poor for melee - linear reduction linear is better ([[Infinity]] style.)  To make it melee proof will require another 4 bytes or so.  Hmmm --[[User:Miked0801|Miked0801]] 15:36, 1 June 2009 (UTC)

Revision as of 16:36, 1 June 2009

If you manage to fit that Random/Linear gun into it, will you entered it to NanoRumble (not melee)? This bot may kill the DoctorBob records!! » Nat | Talk » 14:52, 1 June 2009 (UTC)

It fits :) - I just need to find 2 more bytes to enter it into the normal rumble due to it no longer being able to call getBattleFieldWidth() and Height(). The other problem being random/linear is poor for melee - linear reduction linear is better (Infinity style.) To make it melee proof will require another 4 bytes or so. Hmmm --Miked0801 15:36, 1 June 2009 (UTC)