Difference between revisions of "Diamond/Version History"
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(Diamond 1.17* info, ratings some day) |
(updating scores, change ELO to APS) |
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* '''1.172''' - 6/3/2009 | * '''1.172''' - 6/3/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.172 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.172 MeleeRumble] - APS: 65.14% (7th), PL: 163-5, Glicko-2: 1729.3, Survival: 87.19%''' |
+ | ** '''RoboRumble - No 1v1 changes.''' | ||
** Re-enabled point generation near previous destination. | ** Re-enabled point generation near previous destination. | ||
* '''1.171''' - 6/2/2009 | * '''1.171''' - 6/2/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.171 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.171 MeleeRumble] - APS: 65.26% (7th), PL: 262-6, Glicko-2: 1731.3, Survival: 87.26%''' |
** '''RoboRumble - No 1v1 changes.''' | ** '''RoboRumble - No 1v1 changes.''' | ||
** Reverted conditional changes from 1.17. | ** Reverted conditional changes from 1.17. | ||
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*** Damage given and damage taken risk factors. | *** Damage given and damage taken risk factors. | ||
* '''1.17''' - 6/2/2009 | * '''1.17''' - 6/2/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.17 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.17 MeleeRumble] - APS: 65.40% (7th), PL: 263-4, Glicko-2: 1734.8, Survival: 87.43''' |
** '''RoboRumble - No 1v1 changes.''' | ** '''RoboRumble - No 1v1 changes.''' | ||
** Only factor in perpendicularity and don't-be-targeted risk factors in certain situations (per-enemy). | ** Only factor in perpendicularity and don't-be-targeted risk factors in certain situations (per-enemy). | ||
** Use cosine-based formula for perpendicularity. (I do it this way in [[BrokenSword]], but thought of it as a code size trick. Recently concluded it's actually more correct anyway, as it models lateral velocity.) | ** Use cosine-based formula for perpendicularity. (I do it this way in [[BrokenSword]], but thought of it as a code size trick. Recently concluded it's actually more correct anyway, as it models lateral velocity.) | ||
* '''1.161''' - 6/1/2009 | * '''1.161''' - 6/1/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.161 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.161 MeleeRumble] - APS: 65.79% (7th), PL: 260-7, Glicko-2: 1737.9, Survival: 88.08%''' |
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=voidious.Diamond%201.161 RoboRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=voidious.Diamond%201.161 RoboRumble] - APS: 83.97% (7th), PL: 685-20, Glicko-2: 2112.6, Survival: 91.53%''' |
** Disabled flattener. | ** Disabled flattener. | ||
* '''1.16''' - 5/30/2009 | * '''1.16''' - 5/30/2009 | ||
** '''MeleeRumble - Not entered.''' | ** '''MeleeRumble - Not entered.''' | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=voidious.Diamond%201.16 RoboRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=voidious.Diamond%201.16 RoboRumble] - APS: 83.74% (9th), PL: 686-19, Glicko-2: 2109.5, Survival: 91.39%''' |
** Rollback to 1.122. | ** Rollback to 1.122. | ||
** Myriad changes to Wave Surfing: | ** Myriad changes to Wave Surfing: | ||
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*** Against very simple targeters, only use 3 DC dimensions. | *** Against very simple targeters, only use 3 DC dimensions. | ||
* '''1.15''' - 5/30/2009 | * '''1.15''' - 5/30/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.15 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.15 MeleeRumble] - APS: 65.50% (7th), PL: 263-5, Glicko-2: 1737.3, Survival: 87.56%''' |
** '''RoboRumble - No 1v1 changes.''' | ** '''RoboRumble - No 1v1 changes.''' | ||
** Rollback to 1.122. | ** Rollback to 1.122. | ||
** Threw caution to the wind and made a bunch of gut-feeling changes to both movement and gun. Didn't do much good, but was therapeutic. =) | ** Threw caution to the wind and made a bunch of gut-feeling changes to both movement and gun. Didn't do much good, but was therapeutic. =) | ||
* '''1.14''' - 5/29/2009 | * '''1.14''' - 5/29/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.14 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.14 MeleeRumble] - APS: 65.37% (7th), PL: 265-3, Glicko-2: 1737.7, Survival: 87.59%''' |
** '''RoboRumble - No 1v1 changes.''' | ** '''RoboRumble - No 1v1 changes.''' | ||
** Rollback to 1.122. | ** Rollback to 1.122. | ||
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** Less bias to current destination in movement. | ** Less bias to current destination in movement. | ||
* '''1.13''' - 5/29/2009 | * '''1.13''' - 5/29/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.13 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.13 MeleeRumble] - APS: 65.57% (7th), PL: 263-5, Glicko-2: 1741.1, Survival: 88.19%''' |
** '''RoboRumble - No 1v1 changes.''' | ** '''RoboRumble - No 1v1 changes.''' | ||
** Removed gun heat consideration when switching targets in gun. | ** Removed gun heat consideration when switching targets in gun. | ||
* '''1.122''' - 5/28/2009 | * '''1.122''' - 5/28/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.122 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.122 MeleeRumble] - APS: 65.72% (7th), PL: 262-4, Glicko-2: 1744.3, Survival: 88.06%''' |
** '''RoboRumble - No 1v1 changes.''' | ** '''RoboRumble - No 1v1 changes.''' | ||
** Restored and tweaked damage given (anti-)risk factor. | ** Restored and tweaked damage given (anti-)risk factor. | ||
** Tweaked damage taken risk factor similarly. | ** Tweaked damage taken risk factor similarly. | ||
* '''1.121''' - 5/27/2009 | * '''1.121''' - 5/27/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.121 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.121 MeleeRumble] - APS: 65.56% (7th), PL: 263-5, Glicko-2: 1740.4, Survival: 87.95%''' |
** '''RoboRumble - No 1v1 changes.''' | ** '''RoboRumble - No 1v1 changes.''' | ||
** Removed risk for recent enemy locations. | ** Removed risk for recent enemy locations. | ||
** Removed damage given (anti-)risk factor. | ** Removed damage given (anti-)risk factor. | ||
* '''1.12''' - 5/26/2009 | * '''1.12''' - 5/26/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.12 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.12 MeleeRumble] - APS: 65.47% (7th), PL: 262-5, Glicko-2: 1742.7, Survival: 87.60%''' |
** '''RoboRumble - No 1v1 changes.''' | ** '''RoboRumble - No 1v1 changes.''' | ||
** Restored risk for recent enemy locations (from 1.072). | ** Restored risk for recent enemy locations (from 1.072). | ||
* '''1.115''' - 5/25/2009 | * '''1.115''' - 5/25/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.115 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.115 MeleeRumble] - APS: 65.69% (7th), PL: 261-5, Glicko-2: 1747.0, Survival: 87.671%''' |
** '''RoboRumble - No 1v1 changes.''' | ** '''RoboRumble - No 1v1 changes.''' | ||
** Removed random direction change timer. | ** Removed random direction change timer. | ||
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** ''Note: Best "bug-free" version in APS comparison. Only down .1% from 1.111 (w/[[Performance Enhancing Bug|performance enhancing bug]]), up .3% from 1.11 (bug fixed version). Good enough for me, so now I can move on with my life. =)'' | ** ''Note: Best "bug-free" version in APS comparison. Only down .1% from 1.111 (w/[[Performance Enhancing Bug|performance enhancing bug]]), up .3% from 1.11 (bug fixed version). Good enough for me, so now I can move on with my life. =)'' | ||
* '''1.114''' - 5/25/2009 | * '''1.114''' - 5/25/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.114 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.114 MeleeRumble] - APS: 65.26% (6th), PL: 256-7, Glicko-2: 1740.4, Survival: 87.10%''' |
** '''RoboRumble - No 1v1 changes.''' | ** '''RoboRumble - No 1v1 changes.''' | ||
** Tweaked random direction change formula. | ** Tweaked random direction change formula. | ||
* '''1.113''' - 5/25/2009 | * '''1.113''' - 5/25/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.113 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.113 MeleeRumble] - APS: 65.56% (6th), PL: 258-4, Glicko-2: 1747.1, Survival: 87.60%''' |
** '''RoboRumble - No 1v1 changes.''' | ** '''RoboRumble - No 1v1 changes.''' | ||
** Tweaked random direction change formula. | ** Tweaked random direction change formula. | ||
* '''1.112''' - 5/25/2009 | * '''1.112''' - 5/25/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.112 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.112 MeleeRumble] - APS: 65.40% (6th), PL: 259-3, Glicko-2: 1745.0, Survival: 87.21%''' |
** '''RoboRumble - No 1v1 changes.''' | ** '''RoboRumble - No 1v1 changes.''' | ||
** Rollback to "bug-free" 1.11. | ** Rollback to "bug-free" 1.11. | ||
** Tweaked random direction change formula. | ** Tweaked random direction change formula. | ||
* '''1.111''' - 5/24/2009 | * '''1.111''' - 5/24/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.111 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.111 MeleeRumble] - APS: 65.84% (6th), PL: 259-3, Glicko-2: 1751.1, Survival: 88.50%''' |
** '''RoboRumble - No 1v1 changes.''' | ** '''RoboRumble - No 1v1 changes.''' | ||
** Reverting the change to current heading / random direction change code. | ** Reverting the change to current heading / random direction change code. | ||
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** ''Note #2: Yep, I've officially got a [[Performance Enhancing Bug]] on my hands.'' | ** ''Note #2: Yep, I've officially got a [[Performance Enhancing Bug]] on my hands.'' | ||
* '''1.11''' - 5/23/2009 | * '''1.11''' - 5/23/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.11 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.11 MeleeRumble] - APS: 65.37% (6th), PL: 258-4, Glicko-2: 1746.7, Survival: 87.17%''' |
** '''RoboRumble - No 1v1 changes.''' | ** '''RoboRumble - No 1v1 changes.''' | ||
** Fixed a bug in the Wave Surfing [[Head-On Targeting|HoT]] avoidance (when there's no data to surf) - was marking negative GFs as dangerous, too. | ** Fixed a bug in the Wave Surfing [[Head-On Targeting|HoT]] avoidance (when there's no data to surf) - was marking negative GFs as dangerous, too. | ||
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** Only executes graphical debugging code if painting is enabled. (This also fixed the buffer-overflow I was hitting when enabling paint mid-match.) | ** Only executes graphical debugging code if painting is enabled. (This also fixed the buffer-overflow I was hitting when enabling paint mid-match.) | ||
* '''1.09''' - 5/23/2009 | * '''1.09''' - 5/23/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.09 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.09 MeleeRumble] - APS: 65.85% (6th), PL: 259-3, Glicko-2: 1752.5, Survival: 88.62%''' |
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=voidious.Diamond%201.09 RoboRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=voidious.Diamond%201.09 RoboRumble] - APS: 83.94% (7th), PL: 680-20, Glicko-2: 2115.5, Survival: 91.53%''' |
** Myriad Wave Surfing tweaks: | ** Myriad Wave Surfing tweaks: | ||
*** Changed several scan distancing dimensions: removed time since direction change, added time since velocity change, added distance last eight ticks, tweaked weights. | *** Changed several scan distancing dimensions: removed time since direction change, added time since velocity change, added distance last eight ticks, tweaked weights. | ||
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*** Added a mechanic for factoring in similar scans from recent rounds in addition to similar scans from the whole match. | *** Added a mechanic for factoring in similar scans from recent rounds in addition to similar scans from the whole match. | ||
* '''1.08''' - 5/22/2009 | * '''1.08''' - 5/22/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.08 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.08 MeleeRumble] - APS: 65.93% (6th), PL: 258-4, Glicko-2: 1754.0, Survival: 88.79%''' |
** '''RoboRumble - No 1v1 changes.''' | ** '''RoboRumble - No 1v1 changes.''' | ||
** Removed risk for recent enemy locations. | ** Removed risk for recent enemy locations. | ||
** Added damage given (anti-)risk factor. | ** Added damage given (anti-)risk factor. | ||
* '''1.072''' - 5/21/2009 | * '''1.072''' - 5/21/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.072 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.072 MeleeRumble] - APS: 66.03% (6th), PL: 257-5, Glicko-2: 1756.5, Survival: 88.51%''' |
** '''RoboRumble - No 1v1 changes.''' | ** '''RoboRumble - No 1v1 changes.''' | ||
** Fixed off-by-1-bug in the movement, once and for all (I hope). | ** Fixed off-by-1-bug in the movement, once and for all (I hope). | ||
* '''1.071''' - 5/20/2009 | * '''1.071''' - 5/20/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.071 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.071 MeleeRumble] - APS: 65.75% (6th), PL: 257-5, Glicko-2: 1753.4, Survival: 88.15%''' |
** '''RoboRumble - No 1v1 changes.''' | ** '''RoboRumble - No 1v1 changes.''' | ||
** Fixed a big bug adding in the risk to enemies' recent locations. | ** Fixed a big bug adding in the risk to enemies' recent locations. | ||
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** Tried to fix the off-by-1 bug, introduced a different one. | ** Tried to fix the off-by-1 bug, introduced a different one. | ||
* '''1.06''' - 5/19/2009 | * '''1.06''' - 5/19/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.06 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.06 MeleeRumble] - APS: 65.70% (6th), PL: 258-4, Glicko-2: 1754.3, Survival: 88.61%''' |
** '''RoboRumble - No 1v1 changes.''' | ** '''RoboRumble - No 1v1 changes.''' | ||
** Re-introduced some risk to enemies' recent locations. | ** Re-introduced some risk to enemies' recent locations. | ||
Line 132: | Line 133: | ||
** Introduced an off-by-1 bug in the Wave Surfing - locations used for Enemy Wave sources and absolute bearings. | ** Introduced an off-by-1 bug in the Wave Surfing - locations used for Enemy Wave sources and absolute bearings. | ||
* '''1.05''' - 5/19/2009 | * '''1.05''' - 5/19/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.05 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.05 MeleeRumble] - APS: 65.99% (6th), PL: 260-2, Glicko-2: 1758.1, Survival: 88.71%''' |
** '''RoboRumble - No 1v1 changes.''' | ** '''RoboRumble - No 1v1 changes.''' | ||
** Rolled back all movement changes from 1.03 and 1.04, except: | ** Rolled back all movement changes from 1.03 and 1.04, except: | ||
*** Greatly reduced weight of previously dominant anti-being-targeted factor. | *** Greatly reduced weight of previously dominant anti-being-targeted factor. | ||
* '''1.04''' - 5/18/2009 | * '''1.04''' - 5/18/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.04 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.04 MeleeRumble] - APS: 65.48% (6th), PL: 258-4, Glicko-2: 1753.3, Survival: 87.91%''' |
** '''RoboRumble - No 1v1 changes.''' | ** '''RoboRumble - No 1v1 changes.''' | ||
** Myriad melee movement tweaks: | ** Myriad melee movement tweaks: | ||
Line 146: | Line 147: | ||
** Risk evaluation debugging graphics now based off standard deviations, capped at -1.5/+1.5. A lot more meaningful (used to get many pure blue points when a few were super duper risky). | ** Risk evaluation debugging graphics now based off standard deviations, capped at -1.5/+1.5. A lot more meaningful (used to get many pure blue points when a few were super duper risky). | ||
* '''1.03''' - 5/17/2009 | * '''1.03''' - 5/17/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.03 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.03 MeleeRumble] - APS: 65.82% (6th), PL: 258-4, Glicko-2: 1758.5, Survival: 88.25%''' |
** '''RoboRumble - No 1v1 changes.''' | ** '''RoboRumble - No 1v1 changes.''' | ||
** Added some risk to enemies' recent locations. | ** Added some risk to enemies' recent locations. | ||
* '''1.02''' - 5/16/2009 | * '''1.02''' - 5/16/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.02 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.02 MeleeRumble] - APS: 65.70% (6th), PL: 259-3, Glicko-2: 1758.4, Survival: 88.05%''' |
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=voidious.Diamond%201.02 RoboRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=voidious.Diamond%201.02 RoboRumble] - APS: 83.05% (12th), PL: 676-25, Glicko-2: 2096.2, Survival: 90.52%''' |
− | ** A bunch of gun tweaks, including a gun heat dimension (only used in 1v1), time since velocity change instead of direction change, and tweaked dimension weights. | + | ** A bunch of gun tweaks, including a gun heat dimension (only used in 1v1), time since velocity change instead of direction change, and tweaked dimension weights. |
** ''Note: Didn't expect much rating change, but wanted to ''know'' that there wasn't, going forward.'' | ** ''Note: Didn't expect much rating change, but wanted to ''know'' that there wasn't, going forward.'' | ||
* '''1.01''' - 5/15/2009 | * '''1.01''' - 5/15/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.01 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.01 MeleeRumble] - APS: 65.76% (6th), PL: 260-3, Glicko-2: 1760.3, Survival: 88.55%''' |
** '''RoboRumble - No 1v1 changes.''' | ** '''RoboRumble - No 1v1 changes.''' | ||
** Added factor for targeting bots near corners (to take their position). | ** Added factor for targeting bots near corners (to take their position). | ||
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** ''Note: Despite lower ELO, was about .3% APS better than 1.0.'' | ** ''Note: Despite lower ELO, was about .3% APS better than 1.0.'' | ||
* '''1.0''' - 5/14/2009 | * '''1.0''' - 5/14/2009 | ||
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.0 MeleeRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.0 MeleeRumble] - APS: 65.58% (6th), PL: 260-4, Glicko-2: 1758.9, Survival: 87.82%''' |
− | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=voidious.Diamond%201.0 RoboRumble] - | + | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=voidious.Diamond%201.0 RoboRumble] - APS: 83.21% (11th), PL: 676-23, Glicko-2: 2100.5, Survival: 90.61%''' |
** Initial Release. | ** Initial Release. | ||
*** [[Minimum Risk Movement]] | *** [[Minimum Risk Movement]] |
Revision as of 19:21, 3 June 2009
- Diamond Sub-pages:
- Diamond - Version History - Code
- 1.172 - 6/3/2009
- MeleeRumble - APS: 65.14% (7th), PL: 163-5, Glicko-2: 1729.3, Survival: 87.19%
- RoboRumble - No 1v1 changes.
- Re-enabled point generation near previous destination.
- 1.171 - 6/2/2009
- MeleeRumble - APS: 65.26% (7th), PL: 262-6, Glicko-2: 1731.3, Survival: 87.26%
- RoboRumble - No 1v1 changes.
- Reverted conditional changes from 1.17.
- Disabled a bunch of stuff in the melee movement that I wasn't 100% sure was helping. Will try re-enabling them one by oone to know for sure.
- Generating possible destinations near previous destination.
- Damage given and damage taken risk factors.
- 1.17 - 6/2/2009
- MeleeRumble - APS: 65.40% (7th), PL: 263-4, Glicko-2: 1734.8, Survival: 87.43
- RoboRumble - No 1v1 changes.
- Only factor in perpendicularity and don't-be-targeted risk factors in certain situations (per-enemy).
- Use cosine-based formula for perpendicularity. (I do it this way in BrokenSword, but thought of it as a code size trick. Recently concluded it's actually more correct anyway, as it models lateral velocity.)
- 1.161 - 6/1/2009
- MeleeRumble - APS: 65.79% (7th), PL: 260-7, Glicko-2: 1737.9, Survival: 88.08%
- RoboRumble - APS: 83.97% (7th), PL: 685-20, Glicko-2: 2112.6, Survival: 91.53%
- Disabled flattener.
- 1.16 - 5/30/2009
- MeleeRumble - Not entered.
- RoboRumble - APS: 83.74% (9th), PL: 686-19, Glicko-2: 2109.5, Survival: 91.39%
- Rollback to 1.122.
- Myriad changes to Wave Surfing:
- Tracking normalized enemy hit percentage as in Dookious, used for making lots of decisions.
- For the recent scans taken into account, uses the last X hits instead of clearing the recent scans every few rounds. Also only enables this when enemy hit-% is above a certain threshold.
- Distancing based on Dookious (instead of just using desired distance = 525 all the time).
- Added a flattener, enabled with similar conditions to Dookious, but permanently enabled once it is enabled.
- Against very simple targeters, only use 3 DC dimensions.
- 1.15 - 5/30/2009
- MeleeRumble - APS: 65.50% (7th), PL: 263-5, Glicko-2: 1737.3, Survival: 87.56%
- RoboRumble - No 1v1 changes.
- Rollback to 1.122.
- Threw caution to the wind and made a bunch of gut-feeling changes to both movement and gun. Didn't do much good, but was therapeutic. =)
- 1.14 - 5/29/2009
- MeleeRumble - APS: 65.37% (7th), PL: 265-3, Glicko-2: 1737.7, Survival: 87.59%
- RoboRumble - No 1v1 changes.
- Rollback to 1.122.
- Added corner-distance risk factor.
- Less bias to current destination in movement.
- 1.13 - 5/29/2009
- MeleeRumble - APS: 65.57% (7th), PL: 263-5, Glicko-2: 1741.1, Survival: 88.19%
- RoboRumble - No 1v1 changes.
- Removed gun heat consideration when switching targets in gun.
- 1.122 - 5/28/2009
- MeleeRumble - APS: 65.72% (7th), PL: 262-4, Glicko-2: 1744.3, Survival: 88.06%
- RoboRumble - No 1v1 changes.
- Restored and tweaked damage given (anti-)risk factor.
- Tweaked damage taken risk factor similarly.
- 1.121 - 5/27/2009
- MeleeRumble - APS: 65.56% (7th), PL: 263-5, Glicko-2: 1740.4, Survival: 87.95%
- RoboRumble - No 1v1 changes.
- Removed risk for recent enemy locations.
- Removed damage given (anti-)risk factor.
- 1.12 - 5/26/2009
- MeleeRumble - APS: 65.47% (7th), PL: 262-5, Glicko-2: 1742.7, Survival: 87.60%
- RoboRumble - No 1v1 changes.
- Restored risk for recent enemy locations (from 1.072).
- 1.115 - 5/25/2009
- MeleeRumble - APS: 65.69% (7th), PL: 261-5, Glicko-2: 1747.0, Survival: 87.671%
- RoboRumble - No 1v1 changes.
- Removed random direction change timer.
- Tweaked risk from (Diamond's) recent locations.
- Note: Best "bug-free" version in APS comparison. Only down .1% from 1.111 (w/performance enhancing bug), up .3% from 1.11 (bug fixed version). Good enough for me, so now I can move on with my life. =)
- 1.114 - 5/25/2009
- MeleeRumble - APS: 65.26% (6th), PL: 256-7, Glicko-2: 1740.4, Survival: 87.10%
- RoboRumble - No 1v1 changes.
- Tweaked random direction change formula.
- 1.113 - 5/25/2009
- MeleeRumble - APS: 65.56% (6th), PL: 258-4, Glicko-2: 1747.1, Survival: 87.60%
- RoboRumble - No 1v1 changes.
- Tweaked random direction change formula.
- 1.112 - 5/25/2009
- MeleeRumble - APS: 65.40% (6th), PL: 259-3, Glicko-2: 1745.0, Survival: 87.21%
- RoboRumble - No 1v1 changes.
- Rollback to "bug-free" 1.11.
- Tweaked random direction change formula.
- 1.111 - 5/24/2009
- MeleeRumble - APS: 65.84% (6th), PL: 259-3, Glicko-2: 1751.1, Survival: 88.50%
- RoboRumble - No 1v1 changes.
- Reverting the change to current heading / random direction change code.
- Note: Trying to figure out which of the minor changes in 1.11 caused a .4% APS drop.
- Note #2: Yep, I've officially got a Performance Enhancing Bug on my hands.
- 1.11 - 5/23/2009
- MeleeRumble - APS: 65.37% (6th), PL: 258-4, Glicko-2: 1746.7, Survival: 87.17%
- RoboRumble - No 1v1 changes.
- Fixed a bug in the Wave Surfing HoT avoidance (when there's no data to surf) - was marking negative GFs as dangerous, too.
- Fixed a bug where Diamond might shoot himself disabled.
- Fixed a bug in the current heading / random direction changing code.
- Enhanced Wave Surfing debugging graphics, including drawing color-coded dangers along two closest waves.
- Only executes graphical debugging code if painting is enabled. (This also fixed the buffer-overflow I was hitting when enabling paint mid-match.)
- 1.09 - 5/23/2009
- MeleeRumble - APS: 65.85% (6th), PL: 259-3, Glicko-2: 1752.5, Survival: 88.62%
- RoboRumble - APS: 83.94% (7th), PL: 680-20, Glicko-2: 2115.5, Survival: 91.53%
- Myriad Wave Surfing tweaks:
- Changed several scan distancing dimensions: removed time since direction change, added time since velocity change, added distance last eight ticks, tweaked weights.
- Fixed one more off-by-1 bug in the surfing (using my location from 3 ticks ago instead of 2).
- Fixed the bandwidth used in kernel density calculations. (I'd set it to a static 0.1 as a placeholder, should be based on distance.)
- Added a mechanic for factoring in similar scans from recent rounds in addition to similar scans from the whole match.
- 1.08 - 5/22/2009
- MeleeRumble - APS: 65.93% (6th), PL: 258-4, Glicko-2: 1754.0, Survival: 88.79%
- RoboRumble - No 1v1 changes.
- Removed risk for recent enemy locations.
- Added damage given (anti-)risk factor.
- 1.072 - 5/21/2009
- MeleeRumble - APS: 66.03% (6th), PL: 257-5, Glicko-2: 1756.5, Survival: 88.51%
- RoboRumble - No 1v1 changes.
- Fixed off-by-1-bug in the movement, once and for all (I hope).
- 1.071 - 5/20/2009
- MeleeRumble - APS: 65.75% (6th), PL: 257-5, Glicko-2: 1753.4, Survival: 88.15%
- RoboRumble - No 1v1 changes.
- Fixed a big bug adding in the risk to enemies' recent locations.
- 1.07 - 5/20/2009
- MeleeRumble - Pulled
- RoboRumble - No 1v1 changes.
- Reverted tweak to perpendicularity factor.
- Tweaked risk to enemies' recent locations.
- Tweaked anti-being-targeted factor - count bots 10% closer instead of just bots closer.
- Tried to fix the off-by-1 bug, introduced a different one.
- 1.06 - 5/19/2009
- MeleeRumble - APS: 65.70% (6th), PL: 258-4, Glicko-2: 1754.3, Survival: 88.61%
- RoboRumble - No 1v1 changes.
- Re-introduced some risk to enemies' recent locations.
- Tweaked perpendicularity factor.
- Introduced an off-by-1 bug in the Wave Surfing - locations used for Enemy Wave sources and absolute bearings.
- 1.05 - 5/19/2009
- MeleeRumble - APS: 65.99% (6th), PL: 260-2, Glicko-2: 1758.1, Survival: 88.71%
- RoboRumble - No 1v1 changes.
- Rolled back all movement changes from 1.03 and 1.04, except:
- Greatly reduced weight of previously dominant anti-being-targeted factor.
- 1.04 - 5/18/2009
- MeleeRumble - APS: 65.48% (6th), PL: 258-4, Glicko-2: 1753.3, Survival: 87.91%
- RoboRumble - No 1v1 changes.
- Myriad melee movement tweaks:
- Tweaked reverse direction timer.
- Added corner distance risk factor.
- Greatly reduced weight of previously dominant anti-being-targeted factor.
- Tweaked risk of enemies' recent locations: fewer, more recent points, much higher weight.
- Risk evaluation debugging graphics now based off standard deviations, capped at -1.5/+1.5. A lot more meaningful (used to get many pure blue points when a few were super duper risky).
- 1.03 - 5/17/2009
- MeleeRumble - APS: 65.82% (6th), PL: 258-4, Glicko-2: 1758.5, Survival: 88.25%
- RoboRumble - No 1v1 changes.
- Added some risk to enemies' recent locations.
- 1.02 - 5/16/2009
- MeleeRumble - APS: 65.70% (6th), PL: 259-3, Glicko-2: 1758.4, Survival: 88.05%
- RoboRumble - APS: 83.05% (12th), PL: 676-25, Glicko-2: 2096.2, Survival: 90.52%
- A bunch of gun tweaks, including a gun heat dimension (only used in 1v1), time since velocity change instead of direction change, and tweaked dimension weights.
- Note: Didn't expect much rating change, but wanted to know that there wasn't, going forward.
- 1.01 - 5/15/2009
- MeleeRumble - APS: 65.76% (6th), PL: 260-3, Glicko-2: 1760.3, Survival: 88.55%
- RoboRumble - No 1v1 changes.
- Added factor for targeting bots near corners (to take their position).
- Removed factor that favors spots where enemies will be non-perpendicular in risk evaluation.
- Increased weight of damage-taken factor in risk evaluation.
- Note: Despite lower ELO, was about .3% APS better than 1.0.
- 1.0 - 5/14/2009
- MeleeRumble - APS: 65.58% (6th), PL: 260-4, Glicko-2: 1758.9, Survival: 87.82%
- RoboRumble - APS: 83.21% (11th), PL: 676-23, Glicko-2: 2100.5, Survival: 90.61%
- Initial Release.