Difference between revisions of "Talk:Darkcanuck/VelocityTest"

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(voidious/positive combo effort)
Line 147: Line 147:
 
And for comparison's sake:
 
And for comparison's sake:
 
<pre>
 
<pre>
 +
Darkcanuck's VelocityTest
 +
 
Starting velocity=0.0 distance=6.0
 
Starting velocity=0.0 distance=6.0
 
   1 velocity=1.0 remain=5.0
 
   1 velocity=1.0 remain=5.0
Line 153: Line 155:
 
   4 velocity=1.0 remain=0.0
 
   4 velocity=1.0 remain=0.0
 
   5 velocity=0.0 remain=0.0
 
   5 velocity=0.0 remain=0.0
 +
  
 
Starting velocity=0.0 distance=10.0
 
Starting velocity=0.0 distance=10.0
Line 158: Line 161:
 
   2 velocity=2.0 remain=7.0
 
   2 velocity=2.0 remain=7.0
 
   3 velocity=3.0 remain=4.0
 
   3 velocity=3.0 remain=4.0
   4 velocity=1.0 remain=3.0
+
   4 velocity=2.5 remain=1.5
  5 velocity=2.0 remain=1.0
+
   5 velocity=1.5 remain=0.0
   6 velocity=1.0 remain=0.0
+
   6 velocity=0.0 remain=0.0
   7 velocity=0.0 remain=0.0
+
 
  
 
Starting velocity=4.0 distance=0.0
 
Starting velocity=4.0 distance=0.0
Line 168: Line 171:
 
   3 velocity=-1.0 remain=-1.0
 
   3 velocity=-1.0 remain=-1.0
 
   4 velocity=-1.0 remain=0.0
 
   4 velocity=-1.0 remain=0.0
   5 velocity=1.0 remain=-1.0
+
   5 velocity=0.0 remain=0.0
  6 velocity=-1.0 remain=0.0
+
 
  7 velocity=1.0 remain=-1.0
 
  8 velocity=-1.0 remain=0.0
 
  9 velocity=1.0 remain=-1.0
 
  ...  (infinite loop) ...
 
  
 
Starting velocity=-1.9 distance=10.0
 
Starting velocity=-1.9 distance=10.0
Line 180: Line 179:
 
   3 velocity=2.1 remain=6.700000000000001
 
   3 velocity=2.1 remain=6.700000000000001
 
   4 velocity=3.1 remain=3.600000000000001
 
   4 velocity=3.1 remain=3.600000000000001
   5 velocity=1.1 remain=2.500000000000001
+
   5 velocity=2.3500000000000005 remain=1.2500000000000004
   6 velocity=2.1 remain=0.4000000000000008
+
   6 velocity=1.2500000000000004 remain=0.0
  7 velocity=0.4000000000000008 remain=0.0
+
   7 velocity=0.0 remain=0.0
   8 velocity=0.0 remain=0.0
+
 
 
</pre>
 
</pre>
This one adds an extra tick during deceleration in the 0,10 and -1.9,10 cases. And the 4,0 case leads to an infinite loop because the velocity never hits 0 at the same time as the distance remaining. --[[User:Darkcanuck|Darkcanuck]] 15:49, 15 July 2009 (UTC)
+
A few bugfixes and a 'smooth decel' predictor later... --[[User:Skilgannon|Skilgannon]] 08:30, 16 July 2009 (UTC)
  
 
== Voidious + Positive getMaxVelocity ==
 
== Voidious + Positive getMaxVelocity ==

Revision as of 09:30, 16 July 2009

Using 1.7.1.3

Scratch that last posted result -- was using the method from 1.7.1.2 Beta by accident. Here's the corrected test result:

Starting velocity=0.0 distance=6.0
  1 velocity=1.0 remain=5.0
  2 velocity=2.0 remain=3.0
  3 velocity=3.0 remain=0.0
  4 velocity=1.0 remain=-1.0
  5 velocity=-0.75 remain=-0.25
  6 velocity=-0.25 remain=0.0
  7 velocity=0.0 remain=0.0

Still a problem here:

  • at tick 3 the bot should have stayed at velocity 2 then decelerated to 1 to hit the target
  • the bot then overshoots and takes its time to get on target
  • this should have been a 4-tick move...

--Darkcanuck 05:22, 15 July 2009 (UTC)


For another (worse) example of the above, try starting at 0 with a target of 10.

Starting velocity=0.0 distance=10.0
  1 velocity=1.0 remain=9.0
  2 velocity=2.0 remain=7.0
  3 velocity=3.0 remain=4.0
  4 velocity=4.0 remain=0.0
  5 velocity=2.0 remain=-2.0
  6 velocity=0.0 remain=-2.0
  7 velocity=-1.0 remain=-1.0
  8 velocity=-2.0 remain=1.0
  9 velocity=-0.0 remain=1.0
  10 velocity=1.0 remain=0.0
  11 velocity=0.0 remain=0.0
Starting velocity=4.0 distance=0.0
  1 velocity=2.0 remain=-2.0
  2 velocity=0.0 remain=-2.0
  3 velocity=-1.0 remain=-1.0
  4 velocity=-2.0 remain=1.0
  5 velocity=-0.0 remain=1.0
  6 velocity=1.0 remain=0.0
  7 velocity=0.0 remain=0.0

Starting from an overshoot condition, the velocity formula causes a second, unnecessary overshoot. --Darkcanuck 05:45, 15 July 2009 (UTC)

And here's a sample of what odd negative velocities can produce:

Starting velocity=-1.9 distance=10.0
  1 velocity=1.8074999999999999 remain=8.1925
  2 velocity=2.8075 remain=5.385000000000001
  3 velocity=3.8075 remain=1.5775000000000006
  4 velocity=1.8075 remain=-0.22999999999999954
  5 velocity=-0.22999999999999954 remain=0.0
  6 velocity=0.0 remain=0.0

--Darkcanuck 05:49, 15 July 2009 (UTC)

Voidious Version

Here's the same tests done with the changes made by Voidious:

Starting velocity=0.0 distance=6.0
  1 velocity=1.0 remain=5.0
  2 velocity=2.0 remain=3.0
  3 velocity=3.0 remain=0.0
  4 velocity=1.0 remain=-1.0
  5 velocity=-0.5 remain=-0.5
  6 velocity=-0.5 remain=0.0
  7 velocity=0.0 remain=0.0

Starting velocity=0.0 distance=10.0
  1 velocity=1.0 remain=9.0
  2 velocity=2.0 remain=7.0
  3 velocity=3.0 remain=4.0
  4 velocity=3.0 remain=1.0
  5 velocity=1.0 remain=0.0
  6 velocity=0.0 remain=0.0

Starting velocity=4.0 distance=0.0
  1 velocity=2.0 remain=-2.0
  2 velocity=0.0 remain=-2.0
  3 velocity=-2.0 remain=0.0
  4 velocity=-0.0 remain=0.0

Starting velocity=-1.9 distance=10.0
  1 velocity=0.050000000000000044 remain=9.95
  2 velocity=1.05 remain=8.899999999999999
  3 velocity=2.05 remain=6.849999999999999
  4 velocity=3.05 remain=3.799999999999999
  5 velocity=2.8999999999999995 remain=0.8999999999999995
  6 velocity=0.8999999999999995 remain=0.0
  7 velocity=0.0 remain=0.0

That seems to fix all the problems I've found so far, except for the tricky 0,6 case. --Darkcanuck 06:12, 15 July 2009 (UTC)

There's a bug here: in the 4,0 case, how is the bot able to get from velocity 2 to 0 to -2? Surely it should be:

Starting velocity=4.0 distance=0.0
  1 velocity=2.0 remain=-2.0
  2 velocity=-0.0 remain=-2.0
  3 velocity=-1.0 remain=-1.0
  4 velocity=-1.0 remain=0.0
  5 velocity=0.0 remain=0.0

--Skilgannon 09:53, 15 July 2009 (UTC)

It was late, and I missed that. =) Here's the newest version's results:

Starting velocity=0.0 distance=6.0
  1 velocity=1.0 remain=5.0
  2 velocity=2.0 remain=3.0
  3 velocity=1.5 remain=1.5
  4 velocity=1.5 remain=0.0
  5 velocity=0.0 remain=0.0

Starting velocity=0.0 distance=10.0
  1 velocity=1.0 remain=9.0
  2 velocity=2.0 remain=7.0
  3 velocity=3.0 remain=4.0
  4 velocity=3.0 remain=1.0
  5 velocity=1.0 remain=0.0
  6 velocity=0.0 remain=0.0

Starting velocity=4.0 distance=0.0
  1 velocity=2.0 remain=-2.0
  2 velocity=0.0 remain=-2.0
  3 velocity=-1.0 remain=-1.0
  4 velocity=-1.0 remain=0.0
  5 velocity=0.0 remain=0.0

Starting velocity=-1.9 distance=10.0
  1 velocity=0.050000000000000044 remain=9.95
  2 velocity=1.05 remain=8.899999999999999
  3 velocity=2.05 remain=6.849999999999999
  4 velocity=3.05 remain=3.799999999999999
  5 velocity=2.8999999999999995 remain=0.8999999999999995
  6 velocity=0.8999999999999995 remain=0.0
  7 velocity=0.0 remain=0.0

Looks ok to me, now I have to find some more numbers to break it... --Darkcanuck 15:42, 15 July 2009 (UTC)

Skilgannon Version

And for comparison's sake:

Darkcanuck's VelocityTest

Starting velocity=0.0 distance=6.0
  1 velocity=1.0 remain=5.0
  2 velocity=2.0 remain=3.0
  3 velocity=2.0 remain=1.0
  4 velocity=1.0 remain=0.0
  5 velocity=0.0 remain=0.0


Starting velocity=0.0 distance=10.0
  1 velocity=1.0 remain=9.0
  2 velocity=2.0 remain=7.0
  3 velocity=3.0 remain=4.0
  4 velocity=2.5 remain=1.5
  5 velocity=1.5 remain=0.0
  6 velocity=0.0 remain=0.0


Starting velocity=4.0 distance=0.0
  1 velocity=2.0 remain=-2.0
  2 velocity=-0.0 remain=-2.0
  3 velocity=-1.0 remain=-1.0
  4 velocity=-1.0 remain=0.0
  5 velocity=0.0 remain=0.0


Starting velocity=-1.9 distance=10.0
  1 velocity=0.10000000000000009 remain=9.9
  2 velocity=1.1 remain=8.8
  3 velocity=2.1 remain=6.700000000000001
  4 velocity=3.1 remain=3.600000000000001
  5 velocity=2.3500000000000005 remain=1.2500000000000004
  6 velocity=1.2500000000000004 remain=0.0
  7 velocity=0.0 remain=0.0

A few bugfixes and a 'smooth decel' predictor later... --Skilgannon 08:30, 16 July 2009 (UTC)

Voidious + Positive getMaxVelocity

Starting velocity=0.0 distance=6.0
  1 velocity=1.0 remain=5.0
  2 velocity=2.0 remain=3.0
  3 velocity=2.5 remain=0.5
  4 velocity=0.5 remain=0.0
  5 velocity=0.0 remain=0.0

Starting velocity=0.0 distance=10.0
  1 velocity=1.0 remain=9.0
  2 velocity=2.0 remain=7.0
  3 velocity=3.0 remain=4.0
  4 velocity=3.0 remain=1.0
  5 velocity=1.0 remain=0.0
  6 velocity=0.0 remain=0.0

Starting velocity=4.0 distance=0.0
  1 velocity=2.0 remain=-2.0
  2 velocity=-0.0 remain=-2.0
  3 velocity=-1.0 remain=-1.0
  4 velocity=-1.0 remain=0.0
  5 velocity=0.0 remain=0.0

Starting velocity=-1.9 distance=10.0
  1 velocity=0.10000000000000009 remain=9.9
  2 velocity=1.1 remain=8.8
  3 velocity=2.1 remain=6.700000000000001
  4 velocity=3.1 remain=3.600000000000001
  5 velocity=2.8000000000000007 remain=0.8000000000000003
  6 velocity=0.8000000000000007 remain=-4.440892098500626E-16
  7 velocity=-4.440892098500626E-16 remain=0.0

Passes all tests except doesn't account for max velocity yet. The nice thing about this one so far is it's use of round velocity numbers. I like it!