Difference between revisions of "Portia/Version History"
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m (Also did distancing optimization) |
m (fix month name) |
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− | * '''1.10''' - 23 | + | * '''1.10''' - 23 July 2009 |
** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=positive.Portia%201.1 MeleeRumble] - Not stable yet | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=positive.Portia%201.1 MeleeRumble] - Not stable yet | ||
** '''RoboRumble - No 1v1 changes.''' | ** '''RoboRumble - No 1v1 changes.''' | ||
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** No significant changes to movement: That way it will be more obvious what the effect of the changes on the gun are. I only did some codespeed and distancing optimizations. | ** No significant changes to movement: That way it will be more obvious what the effect of the changes on the gun are. I only did some codespeed and distancing optimizations. | ||
− | * '''1.0''' - 12 | + | * '''1.0''' - 12 July 2009 |
** '''[http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=positive.Portia%201.0 RoboRumble] - APS:66.28 (124th), Survival:75.35, Glicko-2:2149, PL:1226''' | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=positive.Portia%201.0 RoboRumble] - APS:66.28 (124th), Survival:75.35, Glicko-2:2149, PL:1226''' | ||
** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=positive.Portia%201.0 MeleeRumble] - APS:66.46 (6th), Survival:90.71, Glicko-2:1716.5, PL:542''' | ** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=positive.Portia%201.0 MeleeRumble] - APS:66.46 (6th), Survival:90.71, Glicko-2:1716.5, PL:542''' |
Revision as of 13:21, 24 July 2009
- Portia Sub-pages:
- Portia - Version History
- 1.10 - 23 July 2009
- MeleeRumble - Not stable yet
- RoboRumble - No 1v1 changes.
- Major bug fix: it turns out the gun was mostly firing using simple Circular Targeting. That's now changed to actually predict opponents accelerating and decelerating.
- Cool feature: can now detect record & predict Oscillator Movement frequency.
- Cool feature: can now detect most sample bots and bots behaving like sample bots. It uses powerful bullets against such robots, to maximize effect. :)
- No significant changes to movement: That way it will be more obvious what the effect of the changes on the gun are. I only did some codespeed and distancing optimizations.
- 1.0 - 12 July 2009
- RoboRumble - APS:66.28 (124th), Survival:75.35, Glicko-2:2149, PL:1226
- MeleeRumble - APS:66.46 (6th), Survival:90.71, Glicko-2:1716.5, PL:542
- Initial Release