Difference between revisions of "BulletCatcher"
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| targeting = [[GuessFactor Targeting (traditional)|GuessFactor Targeting]] | | targeting = [[GuessFactor Targeting (traditional)|GuessFactor Targeting]] | ||
| movement = Pusedo Not Moving & [[Random Movement|Random Movement]] | | movement = Pusedo Not Moving & [[Random Movement|Random Movement]] | ||
− | | current_version = 0. | + | | current_version = 0.4 |
− | | isOneOnOne = | + | | isOneOnOne = yes |
}} | }} | ||
Revision as of 13:19, 18 August 2009
BulletCatcher | |
Author(s) | User:Rsim |
Extends | AdvancedRobot |
Targeting | GuessFactor Targeting |
Movement | Pusedo Not Moving & Random Movement |
Current Version | 0.4 |
Version History
0.4: Now handle bots that predict their own location in a somewhat incorrect (but easy to implement) way.
0.3: Improved performance against unrecognized aim.
0.2: Now handles setAdjustGunForRobotTurn(false) (aka. NanoBots)
- Improved overall Performance.
0.1: Proof of concept.
Background Information
- What's special about it?
- It uses Bullet Shielding for defense
- Great, I want to try it. Where can I download it?
- Look for it in the RoboRumble list.
- How competitive is it?
- It scores very high against certain bots.
Strategy
- How does it move?
- Either it stays close to a point or it uses a nano code sized random movement.
- How does it fire?
- setFire()
- How does it dodge bullets?
- It destroys the bullets by shooting them.
- How does the melee strategy differ from One-on-one strategy?
- It's a 1on1 bot only.