Difference between revisions of "BulletCatcher"

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(0.4)
m
Line 4: Line 4:
 
| targeting      = [[GuessFactor Targeting (traditional)|GuessFactor Targeting]]
 
| targeting      = [[GuessFactor Targeting (traditional)|GuessFactor Targeting]]
 
| movement        = Pusedo Not Moving & [[Random Movement|Random Movement]]
 
| movement        = Pusedo Not Moving & [[Random Movement|Random Movement]]
| current_version = 0.2
+
| current_version = 0.4
| isOneOnOne      = no
+
| isOneOnOne      = yes
 
}}
 
}}
  

Revision as of 13:19, 18 August 2009

BulletCatcher
Author(s) User:Rsim
Extends AdvancedRobot
Targeting GuessFactor Targeting
Movement Pusedo Not Moving & Random Movement
Current Version 0.4

Version History

0.4: Now handle bots that predict their own location in a somewhat incorrect (but easy to implement) way.

0.3: Improved performance against unrecognized aim.

0.2: Now handles setAdjustGunForRobotTurn(false) (aka. NanoBots)

Improved overall Performance.

0.1: Proof of concept.

Background Information

What's special about it?
It uses Bullet Shielding for defense
Great, I want to try it. Where can I download it?
Look for it in the RoboRumble list.
How competitive is it?
It scores very high against certain bots.

Strategy

How does it move?
Either it stays close to a point or it uses a nano code sized random movement.
How does it fire?
setFire()
How does it dodge bullets?
It destroys the bullets by shooting them.
How does the melee strategy differ from One-on-one strategy?
It's a 1on1 bot only.