Difference between revisions of "BulletCatcher"

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m (removing version history)
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| isOneOnOne      = yes
 
| isOneOnOne      = yes
 
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== Version History ==
 
 
0.4: [http://darkcanuck.net/rumble/RatingsDetails?game=minirumble&name=rsim.mini.BulletCatcher+0.4 MiniRumble] - APS: 70.8% (31st), PL: 349-33 (27th), Glicko-2: 1846, Survival: 85.26%
 
*Now handle bots that predict their own location in a somewhat incorrect (but easy to implement) way.
 
 
0.3: ERROR: Too many requests per minute (10) - try again later
 
*Improved performance against unrecognized aim.
 
 
0.2: ERROR: Too many requests per minute (10) - try again later
 
*Now handles setAdjustGunForRobotTurn(false) (aka. NanoBots)
 
*Improved overall Performance.
 
 
0.1: ERROR: Too many requests per minute (10) - try again later
 
*Proof of concept.
 
  
 
== Background Information ==
 
== Background Information ==

Revision as of 10:45, 19 August 2009

BulletCatcher
Author(s) User:Rsim
Extends AdvancedRobot
Targeting GuessFactor Targeting
Movement Pusedo Not Moving & Random Movement
Current Version 0.4

Background Information

What's special about it?
It uses Bullet Shielding for defense
Great, I want to try it. Where can I download it?
Look for it in the RoboRumble list.
How competitive is it?
It scores very high against certain bots.

Strategy

How does it move?
Either it stays close to a point or it uses a nano code sized random movement.
How does it fire?
setFire()
How does it dodge bullets?
It destroys the bullets by shooting them.
How does the melee strategy differ from One-on-one strategy?
It's a 1on1 bot only.