Difference between revisions of "GeomancyBS"

From Robowiki
Jump to navigation Jump to search
m (typo fix)
(Basic info about synapse.rsim.GeomancyBS)
Line 11: Line 11:
 
| best_rating    = N/A
 
| best_rating    = N/A
 
| rating          = [http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=synapse.rsim.GeomancyBS+0.1 RoboRumble]
 
| rating          = [http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=synapse.rsim.GeomancyBS+0.1 RoboRumble]
| current_version = 0.1
+
| current_version = development
 
| isOneOnOne      = true
 
| isOneOnOne      = true
 
| isMelee        = false
 
| isMelee        = false
Line 18: Line 18:
  
 
== What's special about GeomancyBS? ==
 
== What's special about GeomancyBS? ==
 +
It is a collaboration between [[User:Synapse|Synapse]] and [[User:Rsim|Rsim]], combining the best parts of [[Geomancy]] and [[BulletCatcher]] to produce a stronger, more capable whole.
  
== How does it move? ==
+
== How does it move? How does it fire? ==
<!--
+
See [[BulletCatcher]] for initial behavior and [[Geomancy]] for fallback behavior.
[[Segmentation/Autoselected Segmentation | Autoselected segmentation]] of [[Wave Surfing | wave surfing]] [[Visit Count Stats | visit count stats]]. Bot width is calculated precisely, but bot movement is not accounted for.
 
-->
 
 
 
== How does it fire? ==
 
<!--
 
[[Segmentation/Autoselected Segmentation | Autoselected segmentation]] of [[GuessFactor Targeting (traditional) | traditional guessfactor targeting]] data.
 
-->
 
  
 
<br clear="both"/>
 
<br clear="both"/>

Revision as of 08:24, 23 August 2009

This article is a stub. You can help RoboWiki by expanding it.
synapse.rsim.GeomancyBS
Author(s) Synapse and Rsim
Extends AdvancedRobot
Targeting BS AS GF
Movement BS AS WS
Released N/A
Best Rating N/A
Current Rating RoboRumble
Current Version development

What's special about GeomancyBS?

It is a collaboration between Synapse and Rsim, combining the best parts of Geomancy and BulletCatcher to produce a stronger, more capable whole.

How does it move? How does it fire?

See BulletCatcher for initial behavior and Geomancy for fallback behavior.