Difference between revisions of "User talk:Voidious/TripHammer"
Jump to navigation
Jump to search
(interesting....) |
(Nice stuff! :)) |
||
Line 1: | Line 1: | ||
Interesting gun... I wonder, if you smooth all hit into an array or using DrussGT-like method, it should be a lot faster. » <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> » 04:50, 13 September 2009 (UTC) | Interesting gun... I wonder, if you smooth all hit into an array or using DrussGT-like method, it should be a lot faster. » <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> » 04:50, 13 September 2009 (UTC) | ||
+ | |||
+ | Ooh.. interesting... this makes me more inclined to make my try my cluster-tree idea, which I started to implement but then got distracted with melee things.. but I do want to get my melee stuff more finished before I got back to that.. hmmm --[[User:Rednaxela|Rednaxela]] 05:16, 13 September 2009 (UTC) |
Revision as of 06:16, 13 September 2009
Interesting gun... I wonder, if you smooth all hit into an array or using DrussGT-like method, it should be a lot faster. » Nat | Talk » 04:50, 13 September 2009 (UTC)
Ooh.. interesting... this makes me more inclined to make my try my cluster-tree idea, which I started to implement but then got distracted with melee things.. but I do want to get my melee stuff more finished before I got back to that.. hmmm --Rednaxela 05:16, 13 September 2009 (UTC)