Difference between revisions of "User talk:Voidious/TripHammer"

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(Nice stuff! :))
(KNN and precise GFs)
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Ooh.. interesting... this makes me more inclined to make my try my cluster-tree idea, which I started to implement but then got distracted with melee things.. but I do want to get my melee stuff more finished before I got back to that.. hmmm --[[User:Rednaxela|Rednaxela]] 05:16, 13 September 2009 (UTC)
 
Ooh.. interesting... this makes me more inclined to make my try my cluster-tree idea, which I started to implement but then got distracted with melee things.. but I do want to get my melee stuff more finished before I got back to that.. hmmm --[[User:Rednaxela|Rednaxela]] 05:16, 13 September 2009 (UTC)
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I wonder how this would compare with one of our regular k-nearest-neighbors guns using 1/250th of the number of scans? Also, you say you're using precise GFs, what method are you using on finding an angle? The method  [[Rednaxela]] and I use, which is best described as precise-range-overlap, is the best I have tested. Also, I assume this means you've written your own precise-GF utility method. I remember when writing mine something I was grateful for was that bots in robocode are represented by ''non-rotating'' rectangles =) --[[User:Skilgannon|Skilgannon]] 07:42, 13 September 2009 (UTC)

Revision as of 08:42, 13 September 2009

Interesting gun... I wonder, if you smooth all hit into an array or using DrussGT-like method, it should be a lot faster. » Nat | Talk » 04:50, 13 September 2009 (UTC)

Ooh.. interesting... this makes me more inclined to make my try my cluster-tree idea, which I started to implement but then got distracted with melee things.. but I do want to get my melee stuff more finished before I got back to that.. hmmm --Rednaxela 05:16, 13 September 2009 (UTC)

I wonder how this would compare with one of our regular k-nearest-neighbors guns using 1/250th of the number of scans? Also, you say you're using precise GFs, what method are you using on finding an angle? The method Rednaxela and I use, which is best described as precise-range-overlap, is the best I have tested. Also, I assume this means you've written your own precise-GF utility method. I remember when writing mine something I was grateful for was that bots in robocode are represented by non-rotating rectangles =) --Skilgannon 07:42, 13 September 2009 (UTC)