Difference between revisions of "Starrynte/Melee Evaluator Source"
Jump to navigation
Jump to search
(Created page with '<pre> package Put_Your_Package_Here; import robocode.*; import java.util.Vector; public class MeleeEvaluate { static private double rating[][]; //holds the ratings static priv…') |
m |
||
Line 50: | Line 50: | ||
this.currentStage=0; | this.currentStage=0; | ||
this.totalOthers=this.others=bot.getOthers(); | this.totalOthers=this.others=bot.getOthers(); | ||
− | |||
} | } | ||
Revision as of 02:11, 14 September 2009
package Put_Your_Package_Here; import robocode.*; import java.util.Vector; public class MeleeEvaluate { static private double rating[][]; //holds the ratings static private int currentStage; //the stage we're in static private int totalOthers; //total other bots (in the beginning of the battle) static private double tmpeval; /* * Ratings: * Survival: The average energy gain during a stage * Hitrate: The average hitrate during a stage * Infliction: The average damage inflicted during a stage * Damage: The average damage encountered during a stage * Survival up through a stage: How often you survive up to and through an ENTIRE stage * Survival in a stage only: How often your survive in one SINGLE stage * Skipped turns: The average number of skipped turns during a stage * Hit walls: The average number of wall hits during a stage * */ static private AdvancedRobot robot; //the robot static private int[] bulletsFired; //bullets fired so far, by stage static private int[] rounds; //number of rounds in each stage static private int stages; //total stages static private final int NUMSTATS=7; //number of ratings int others=10; //robot.getOthers(): to prevent multiple printing up stats at the end of a battle public MeleeEvaluate(){ throw new RuntimeException("YOU MUST SPECIFY EXACTLY ONE (1) ADVANCED ROBOT AS A PARAMETER!"); } public MeleeEvaluate(Robot robot){ this(); } public MeleeEvaluate(AdvancedRobot bot){ currentStage=0; if(rating==null){ stages=(int)Math.ceil((bot.getOthers()+1)/2); rating=new double[stages][NUMSTATS];//5 default stages (98,76,54,32,1) ... with ratings described above bulletsFired=new int[stages];//see above rounds=new int[stages];//see above } robot=bot; this.currentStage=0; this.totalOthers=this.others=bot.getOthers(); } public void execute(){ if(this.others>-1 || robot.getOthers()>0){//the next 3 lines of code, including this one, along with the last one in this function, prevent multiple printing of stats this.others=robot.getOthers(); } Vector v=robot.getAllEvents(); for(int i=0,size=v.size();i<size;i++){ Object obj=v.get(i); if(obj instanceof DeathEvent){ onDeath((DeathEvent)obj); continue; } if(obj instanceof RobotDeathEvent){ onRobotDeath((RobotDeathEvent)obj); continue; } if(obj instanceof SkippedTurnEvent){ rating[currentStage][5]++; continue; } if(obj instanceof HitByBulletEvent){ onHitByBullet((HitByBulletEvent)obj); continue; } if(obj instanceof BulletHitEvent){ onBulletHit((BulletHitEvent)obj); continue; } if(obj instanceof BulletMissedEvent){ onBulletMissed((BulletMissedEvent)obj); continue; } if(obj instanceof HitRobotEvent){ onHitRobot((HitRobotEvent)obj); continue; } if(obj instanceof HitWallEvent){ rating[currentStage][6]++; continue; } if(obj instanceof BulletHitBulletEvent){ onBulletHitBullet((BulletHitBulletEvent)obj); } } if(this.others==0){ rating[currentStage][4]++; onDeath(null); this.others=-1; } } private static void onRobotDeath(RobotDeathEvent e){ int tempStage=currentStage; currentStage=(totalOthers - robot.getOthers())>>1; //currentStage with 10 bots: 9,8 - 0 | 7,6 - 1 | 5,4 - 2 | 3,2 - 3 | 1 - 4 if(tempStage+1==currentStage && robot.getOthers()>0){ //if the stage changed AND there are robots left (no robots left handled later) rating[tempStage][4]++; //update survival stage rounds[currentStage]++; } } private static void onHitByBullet(HitByBulletEvent e){ tmpeval=(((tmpeval=e.getBullet().getPower())>1) ? (tmpeval*4) + (2*(tmpeval-1)):tmpeval*4); rating[currentStage][0]-=tmpeval; //update survival using formula rating[currentStage][3]+=tmpeval; //update damage using formula } private static void onBulletHit(BulletHitEvent e){ tmpeval=e.getBullet().getPower(); rating[currentStage][0]+=tmpeval*2; //update survival: you lose <power> amount of energy for shooting, but you get 3*<power> energy back rating[currentStage][1]=((rating[currentStage][1]*((double)bulletsFired[currentStage]))+1)/(++bulletsFired[currentStage]); //update hitrate: first calculate the bullets hit based on hitrate before, then update new hitrate and bullets fired rating[currentStage][2]+=((tmpeval>1) ? (tmpeval*4) + (2*(tmpeval-1)):tmpeval*4); //update damage inflicted using formula } private static void onBulletMissed(BulletMissedEvent e){ rating[currentStage][0]-=e.getBullet().getPower(); //update survival: energy expended for firing rating[currentStage][1]=(rating[currentStage][1]*((double)bulletsFired[currentStage]))/(++bulletsFired[currentStage]); //update hitrate: first calculate the bullets hit based on hitrate before, then update new hitrate and bullets fired } private static void onBulletHitBullet(BulletHitBulletEvent e){ rating[currentStage][0]-=e.getBullet().getPower(); //update survival: energy expended for firing //don't need to update hitrate: bulletHitBullet isn't entirely your fault } private static void onHitRobot(HitRobotEvent e){ rating[currentStage][0]-=0.6d; //update survival: robot loses 0.6 energy rating[currentStage][2]+=0.6d; //update infliction: hit robot loses 0.6 energy rating[currentStage][3]+=0.6d; //update damage: i lose 0.6 energy } private static void onDeath(DeathEvent e){ rounds[0]++; printStats(); } public double[][] getRawStats(){ return rating; } public double[][] getStats(){ double[][] stats=rating; int round=robot.getRoundNum()+1; for(int i=0;i<stages;i++){ for(int j=0;j<NUMSTATS;j++){ if(j==1){ continue; } //don't average over round for hitrate stats[i][j]/=round; } } return stats; } public static void printStats(){ final int round=robot.getRoundNum()+1; robot.out.println(); for(int i=0;i<stages;i++){ robot.out.println("Stage " + (i+1) + ":"); robot.out.println("Average energy gain: " + (rating[i][0]/round)); robot.out.println("Average hitrate: " + rating[i][1]); robot.out.println("Average inflicted damage: " + (rating[i][2]/round)); robot.out.println("Average damage encountered: " + (rating[i][3]/round)); robot.out.println("Average survival up through this stage: " + (rating[i][4]/round)); robot.out.println("Average survival in this stage only: " + (rating[i][4]/rounds[i])); robot.out.println("Average skipped turns: " + (rating[i][5]/round)); robot.out.println("Average wall hits: " + (rating[i][6]/round)); } } }