Difference between revisions of "Garm/VersionHistory"

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m (0.9x... rating)
(table layout + update)
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== [[Garm]]'s version history:==
 
== [[Garm]]'s version history:==
  
* '''0.9x''' 12:21, 17 September 2009 (UTC)
+
{| border="1" cellpadding="3" cellspacing="3" style="background:#f9f9f9; empty-cells:show; border-collapse:collapse; font-size: 85%;"
** first update for over one year ;)
+
|- style="background:silver"
** fixed and improved enemy wave detection
+
! rowspan="2" | Version
** movement code refactorisation  
+
! rowspan="2" style="width:100px" | Date
* '''0.9u''' old version, new rating
+
! colspan="3" | 1on1
** APS: 82.87 (13th) Surv: 90.44 PL: 1450
+
! colspan="3" | melee
 +
! colspan="3" | team
 +
! rowspan="2" style="width:290px" | Changes
 +
|- style="background:silver"
 +
! style="font-size: 80%" | APS (Place)
 +
! style="font-size: 80%" | Surv
 +
! style="font-size: 80%" | PL
 +
! style="font-size: 80%" | APS (Place)
 +
! style="font-size: 80%" | Surv
 +
! style="font-size: 80%" | PL
 +
! style="font-size: 80%" | APS (Place)
 +
! style="font-size: 80%" | Surv
 +
! style="font-size: 80%" | PL
 +
 
 +
|-
 +
| 0.9x
 +
| 12:21, 17 September 2009 (UTC)
 +
| 82.51 (14)
 +
| 90.32
 +
| 1444
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
* first update for over one year ;)
 +
* fixed and improved enemy wave detection
 +
* movement code refactorisation
 +
 
 +
|-
 +
| 0.9u
 +
| 12:21, 17 September 2009 (UTC)
 +
| 82.87 (14)
 +
| 90.44
 +
| 1450
 +
| 60.26 (50)
 +
| 77.41
 +
| 460
 +
|
 +
|
 +
|
 +
|
 +
* old version, new rating
 +
 
 +
|-
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| 0.9v
 +
| 12:21, 17 September 2009 (UTC)
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
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| 68.72 (5)
 +
| 80.37
 +
| 60
 +
|
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* old version, new rating
 +
 
 +
|}
  
 
== Old rankings ==
 
== Old rankings ==

Revision as of 11:59, 18 September 2009

Garm's version history:

Version Date 1on1 melee team Changes
APS (Place) Surv PL APS (Place) Surv PL APS (Place) Surv PL
0.9x 12:21, 17 September 2009 (UTC) 82.51 (14) 90.32 1444
  • first update for over one year ;)
  • fixed and improved enemy wave detection
  • movement code refactorisation
0.9u 12:21, 17 September 2009 (UTC) 82.87 (14) 90.44 1450 60.26 (50) 77.41 460
  • old version, new rating
0.9v 12:21, 17 September 2009 (UTC) 68.72 (5) 80.37 60
  • old version, new rating

Old rankings

  • V. 0.9w: team: rank: 5 rating: 1786.14 date: 26.7.2008
    • new distancing code (closer range now)
  • V. 0.9v: team: rank: 4 rating: 1802.96 date: 25.7.2008
    • friendly fire avoidance
    • shared onBulletHit/hitByBullet events
  • V. 0.9u: team: rank: 5 rating: 1788.3 melee: rank: 29 rating: 1698.28 date: 23.6.2008
    • removed "wait until aimed" :)
    • lowered number of gun and movement buffers in melee and team games
    • minor melee tweaks
    • team scan sharing
  • V. 0.9t: rank: % PL-rank: % rating: % date: 23.6.2008
    • "wait until aimed" :)
  • V. 0.9s: rank: % melee: 36 PL-rank: % rating: % date: 11.5.2008
    • finished basic melee strategy
  • V. 0.9r: rank: 11 PL-rank: ~8 rating: 2080.43 date: 4.5.2008
    • some internal changes to make Garm melee capable (ii)
    • fixed some dumb bugs in the movement code
  • V. 0.9p: rank: 10 PL-rank: 8 rating: 2086.52 date: 18.4.2008
    • some internal changes to make Garm melee capable
    • fixed a dumb bug in the gun wave code
  • V. 0.9p: rank: 11 PL-rank: 9 rating: 1478 date: 13.4.2008
    • added second gun buffer (rolling dept of 200)
    • code cleanup
    • fixed bug in "distance-last10-Segment"
  • V. 0.9o: rank: 19 PL-rank: ~8 rating: 2055.77 date: 3.4.2008
    • added distance-last-10 segments to the movement
  • V. 0.9m: rank: 21 PL-rank: 6-8 rating: 2042.87 date: 9.2.2008
  • and V. 0.9n: rank: 20 PL-rank: 5 rating: 2053.23 date: 17.2.2008
    • small MEA changes
    • some structural changes
  • V. 0.9l: rank: 18 PL-rank: 5-6 rating: 2048.7 date: 6.2.2008
    • more MEA tuning
  • V. 0.9k: rank: 21 PL-rank: 10 rating: 2040.8 date: 4.2.2008
    • fine tuned gf1/-1 calculation (with wallcollision)
  • V. 0.9j: rank: 20 PL-rank: 5 rating: 2043.83 date: 30.1.2008
    • gf1/-1 calculation with wallcollision
  • V. 0.9i: rank: 22 PL-rank: 10 rating: 2035.58 date: 29.1.2008
    • fine tuned gf1/-1 calculation
  • V. 0.9h: rank: 24 PL-rank: 10 rating: 2028.42 date: 27.1.2008
    • tuned gf1/-1 calculation for low distances
    • fixed normalRelativeAngle bug
    • V. 0.9hb is 0.9h with speed improvements (same bad rating? Yes :P)
  • V. 0.9g: rank: 21 PL-rank: 9 rating: 2040.01 date: 22.1.2008
    • new gf1/-1 test (without wall collision check)
    • structural gun changes
    • has some problems with skipped turns, fixed in V. 0.9gb with try/catch
    • is buggy, the lack of one normalRelativeAngle screwed the gf1/-1 calculation up
  • V. 0.9f: rank: 17 PL-rank: 4-6 rating: 2041 date: 10.11.2007
    • structural changes
    • binsmoothing tuning
    • distancing change
    • danger calculation improvement
  • V. 0.9e: rank: 21 PL-rank: 8 rating: 2024.56 date: 2.11.2007
    • made binsmoothing dependent on number of shots in the buffer
  • V. 0.9d2: rank: 20 PL-rank: 5 rating: 2021.33 date: 29.10.2007
    • new movement buffers with precise MEA calculation
  • V. 0.9d: rank: 20 PL-rank: 6 rating: 2021.47 date: 28.10.2007
    • Movement:
      • more buffer (same attributes, different slices)
      • faster binsmoothing
  • V. 0.9c: rank: 24 PL-rank: 5-7 rating: 2009.17 date: 12.10.2007
    • Movement:
      • bugfix (robot width calculation)
      • reworked movement style (not that much wiggling anymore = better score vs WSCBotC)
      • uses now 5 different buffer
      • no distancing code (for now...)
      • added binsmoothing sorry, it's slow :/
    • Gun: Not well tested... ;(
      • played once more with gf1/-1 calculations
      • minor fixes
  • V. 0.9b: rank: 29 PL-rank: 8-11 rating: 1993.14 date: 24.9.2007
    • reworked enemy wave detection (There is still some work to do)
    • corrected time of segmentation in the movement (It was one tick off)
    • added robot collision prediction to movement + anti rambot code
    • wave weightning is now based on time of impact (It was static before)
    • method which prevents Garm from sticking in corners
    • increased movement bin number to 151
  • V. 0.9a: rank: 29 PL-rank: 10 rating: 1980.42 date: 16.9.2007
    • generalised bot width calculation
    • increased bin number (movement_bin_number=91 and gun_bin_number=151)
    • decreased RollingAverage dept (movement and gun)
    • increased tick wave weightning
    • shoots now tick waves in the first 3 rounds
  • V. 0.8p: rank: 23 PL-rank: 18 rating: 2005.93 date: 15.9.2007
    • Some segmentation fixes
    • no enemy velocity consideration in gf1/-1 calculation
  • V. 0.8o: rank: 23 PL-rank: 18 rating: 2001.5 date: 12.9.2007
    • Reworked the whole gf1/-1 calculation
    • Crashed if the enemy drives at a velocity of 7.9999...
  • V. 0.8n: pulled date: 4.9.2007
    • I think i got it right now :) I should sleep longer and code lesser!
      • It's definitely not right :/
  • V. 0.8m: rank: 21 PL-rank: 18 rating: 2011.77 date: 2.9.2007
    • Hopefully fixed all new bugs The bugs drive me crazy :/
  • V. 0.8l2: rank: 21 PL-rank: 18 rating: 2005.66 date: 27.08.2007
    • Hopefully fixed the new bugs
  • V. 0.8l: pulled date: 27.08.2007
    • switched back to the old enemy width calculation.
    • fixed some minor bugs in the gf-1/1 calculation and improved it a bit
    • some structural changes
      • introduced some new innovative bugs :D
  • V. 0.8k: rank: 19 PL-rank: 16 rating: 2023.64 date: 24.08.2007
    • cahnged radar (should now miss no more turns after skipped turns)
    • changed enemy width calculation. The prvious one was more succesfull
    • BinSmoothing is disabled for now.
  • V. 0.8j: rank: 19 PL-rank: 19 rating: 2024 date: 23.08.2007
    • rerelease of 0.8g I'm curious if the 2027 ranking was a bit lucky. It might be related to the client version changes.
      • Bit of luck...
  • V. 0.8i: rank: 19 PL-rank: 16 rating: 2024 date: 21.08.2007
    • minimised BinSmoothing to a homeopathic dose
    • Hopefully the failed BinSmoothing indicates the accuracy of Garm :)
  • V. 0.8h: rank: 19 PL-rank: 18 rating: xxxx date: 20.08.2007
    • added BinSmoothing to the gun (Tried that once with no success)
  • V. 0.8g: rank: 19 PL-rank: 16 rating: 2027.55 date: 15.08.2007
    • tried to make gf-1/1 calculation a bit saver
  • V. 0.8f: rank: 20 PL-rank: 18 rating: 2022.15 date: 06.08.2007
    • changed gf-1/1 calculation
      • enemy speed/acceleration is now approximated (step 3)
    • not that nice over all improvement :/ But its nicer vs. top Bots!
  • V. 0.8e: rank: 20 PL-rank: 21 rating: 2022.16 date: 31.07.2007
    • changed gf-1/1 calculation
      • takes now the battlefield-size into consideration (step 2)
    • nice improvement! I had expected such a score not until step 3. Btw, [only] 100 raiting points left :D
  • V. 0.8d: rank: 22 PL-rank: 22 rating: 2005.92 date: 01.07.2007
    • changed gf-1/1 calculation
      • removed complicated and slow precise prediction (step 1)
  • V. 0.8c: rank: 21 PL-rank: 22 rating: 2018.29 date: 28.06.2007
    • changed near wall behaviour
  • V. 0.8b: rank: 21 PL-rank: 22 rating: 2018.53 date: 07.05.2007
    • Movement: taking bullet-hit-bullet events into consideration
  • V. 0.8: rank: 21 PL-rank: 23 rating: 2009.21 date: 05.05.2007
    • Movement: detecting enemy wall hits
    • Gun: using tick waves only in the first round
  • V. 0.7d: rank: 24 PL-rank: 22 rating: 2000.29 date: 18.01.2007
    • Gun: using tick waves
  • V. 0.7c: rank: 23 PL-rank: 20 rating: 1994.34 date: 17.01.2007
    • Movement: added acceleration segment
    • Gun: implemented my own segmentation
  • V. 0.7b: rank: 23 PL-rank: 18 rating: 1988.4 date: 17.01.2007
    • reduced movement segments
    • increased movement RollingAverage dept
  • V. 0.7: rank: 25 PL-rank: 20 rating: 1975.97 date: 15.01.2007
    • changed distancing code: reanimated Krabby2's solution, it still works fine :)
    • gets nice results vs top bots => Version 0.7
  • V. 0.6k: rank: 46 PL-rank: % rating: 1897.62 date: 15.01.2007
    • changed distancing code again
  • V. 0.6j: rank: 61 PL-rank: 49 rating: 1834.9 date: 15.01.2007
    • changed distancing code
  • V. 0.6i: rank: 33 PL-rank: 24 rating: 1944.58 date: 04.01.2007
    • fixed movement bug (introduced in V. 0.6f)
    • now surfs the first two waves
    • moves some degrees away form the enemy instead of staying perpendicular
  • V. 0.6h: rank: 47 PL-rank: 37 rating: 1891.7 date: 24.12.2006
    • orbits around the current enemy position again
  • V. 0.6g: rank: 46 PL-rank: % rating: 1881.57 date: 23.12.2006
    • decreased rolling dept again
  • V. 0.6f: rank: ~47 PL-rank: % rating: ~1879 date: 23.12.2006
    • orbits around the wave center now
    • fixed minor movement prediction bug
    • increased rolling dept
    • introduced a new movement bug: Removed the code part which keeps Garm at a minimum distance of 100
  • V. 0.6e: rank: 34 PL-rank: 26 rating: 1936.81 date: 18.12.2006
    • V 0.6b with Voidious's fast WallSmoothing insted of Simonton's FancyStick
  • V. 0.6d: rank: 34 PL-rank: ~40 rating: 1934.65 date: 18.12.2006
    • V 0.6b with tick waves, lets see the difference, might be slow :/
      • + ~20 Points with tick waves, but too slow
  • V. 0.6c: rank: ~44 PL-rank: % rating: ~1896.85 date: 18.12.2006
    • should stay at a constand distance of 350
    • improved speed
    • minor structural changes
  • V. 0.6b: rank: 34 PL-rank: 34 rating: 1915.94 date: 17.12.2006
    • Movement changes:
      • lower rolling dept
      • precise prediction
  • V. 0.6: rank: 43 PL-rank: 41 rating: 1898.73 date: 16.12.2006
    • New movement: Kombination fo MinimumRiskMovement and WaveSurfing
  • V. 0.5b: rank: 34 PL-rank: 21 rating: 1931.68 date: 14.12.2006
    • structural gun change, lets see if I broke something (dont think so).
  • V. 0.5: rank: 34 PL-rank: 20 rating: 1929.32 date: 12.12.2006
    • one exact GF-gun
    • movement from Krabby2 (V. 1.9o)
    • gun segmentation from Komarious